My workflow is simple: to do the render and then do a lot of post production in Photoshop for giving a little bit of art and beauty.
The biggest problem has always been the time, because the deadlines are getting shorter the solution is to run a good planning even before turning on your computer in order to minimize rework during the process, which could delay delivery.
Maybe the biggest difficulty when I was starting was to achieve the correct lighting in terms of images and eliminating the flickering in frames sequences, in terms of animation.
The most difficult was the fact that I did not have a computer when I started. I borrowed one from my aunt, at the time it was very good, so I did pretty well
Always it is extremely difficult to tune adjustment of 3d modeled on real image. I solved it by learning how to deal with a real camera and used it in the virtual world.
Nowadays, with all the possibilities technology offers, we can have very realistic representations, anticipating in a way the final result and registering the creating process.
3d, architecture, 3darchitettura, render, Alexandre Jarek

ALEXANDRE JAREK

I think the most difficult was to start… There are so many things to learn about 3D that when I started I did not know what should I learn first
The biggest problem that I faced was a long time that is required for a computer to process renders. The obvious solution will be to develop the hardware and buy new hardware, but I also use online render-sites as well.
3d, architecture, 3darchitettura, render, Ahmad Bakhshi

Ahmad Bakhshi

In reality I was in love with cinema, I decided to start working on 3D as a way to get into cinema, but when I started I found out that its really lovely and amazing and made me crazy.
3d, architecture, 3darchitettura, render, Sonny Ferian

SONNY FERIAN

When I studied architecture, I also learned about 3d and I liked this sphere more, so after my graduation I started working professionally on the 3d - that was 1 year ago.
3d, architecture, 3darchitettura, render, Eddy Guzman, Studio Cero

EDDY GUZMAN

My main field of work is architecture and I completely believe that a project must be started on paper, from sketching all the ideas, without judging them and without order.
I always liked movies with huge special effects, drawings, with characters and objects that exist only in imagination. That's how I got my initial interest in 3d animation - wanted to try to create something by my own, something interesting, something extraordinary and emerge deeply in this field.