Tag: Blender

Where Curiosity Leads: Matteo Tagliabue and the Versatility of 3D

Some careers are carefully planned. Matteo Tagliabue’s started with a chance encounter that introduced him to a world he had never considered as a profession. What followed was a journey shaped by curiosity, experimentation and the desire to keep discovering what 3D could make possible.

V-Ray 7 Update 4: Faster Workflows and Chaos Ecosystem

Chaos has released V-Ray 7 Update 4, introducing new features for Maya, Blender, Houdini and 3ds Max. Rather than focusing on a single area, this update improves multiple stages of the production pipeline, from real-time visualization and virtual production to rendering performance and workflow automation.

Blender 5.2 LTS Update: Performance Improvements and Workflow Features

Blender 5.2 LTS is now officially available, bringing one of the largest Long-Term Support releases in recent years. As anticipated in our previous article covering Blender's 2026 roadmap, this update focuses on performance improvements, workflow refinements and a wide range of new features across nearly every area of the software.

Verge3D: A Powerful Tool for Web Visualization

Verge3D is a web-based toolkit developed by Soft8Soft for Blender, Maya, and 3ds Max. Since its release in 2017, the platform has been used across a wide range of industries thanks to its ability to create interactive 3D experiences, animations, simulations, product configurators, and web presentations directly inside a browser.

World Creator 2026.1 Update

BiteTheBytes has released World Creator 2026.1, introducing a series of improvements focused on performance, workflow optimization, and creative control. The update brings new filters, enhanced tablet support, and refinements aimed at making terrain creation more responsive and efficient.

Blender 2026 Roadmap: What’s Coming Next

On February 3rd, the Blender Foundation shared an overview of its development plans for 2026, outlining a roadmap that spans the entire year. The plan is structured around three major releases scheduled between March and November, combining new features with continued refinement of existing systems.

Cascadeur 2025.3 Update

With the 2025.3 update, Cascadeur introduces early quadruped support, a new experimental viewport rendering system, and improvements to its AI-assisted inbetweening tools.
Autodesk MAX Importer for Blender

3dsMax Importer Extension For Blender

Blender users can now seamlessly import .max files thanks to the Autodesk MAX Importer plugin. This tool eliminates the need for external conversions, preserving geometry, materials, and textures while streamlining workflows for 3D artists, designers, and game developers. Discover how this importer enhances interoperability between Blender and 3ds Max.

CGI summer 2020

Are you ready to re-start after the lockdowns? Let's create a perfect summer with V-Ray 5, Maxwell Render 5.1, Marvelous Designer 9.5, new procedural Ivy Generator for 3ds Max and other software and plugins for CGI and arch-viz that we have collected in our digest of the recent releases.

Blender 2.8

Future presented Blender 2.8 with updated viewport, new Grease Pencil and other new functionalities.

Blend4Web

Russian developers from Triumph LLC recently released an updated version of Blend4Web, an open source framework for creating interactive online 3D experiences.

LUXRENDER 1.6

Version 1.6 of open-source unbiased renderer LuxRender for Blender and 3dsMax was released recently.