Chaos Czech (formerly Render Legion) has presented two important releases this June - Corona Renderer 4 for 3ds Max and Corona Renderer 4 for Cinema 4d.
I started to make my first steps as a designer about 2 years ago and my passion gives me the possibilities to grow up in architectural visualization field. Now I work with Cinema4D for modeling and compositions, rendering is done with Corona Render and Vray. For the post-production, I always use Camera Raw in Photoshop that allows me to treat my renders like real photos.
V-RayforC4D 3.4 was released in December 2016. It is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.
NVIDIA introduced the NVIDIA Iray Cinema 4D rendering plugin.
NextLimit announced the launch of RealFlow for Cinema 4D in June.
End of last year AAA studio released updated FurryBall RT, fast unbiased and biased GPU renderer with realtime viewport preview.
Artistic workflow and digital technology that made possible to achieve photorealism in creating fictional landscapes in famous The Martian movie.
I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.
Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.
The C4Dome-2 plugin was specially developed for Cinema4D R15 and R16 and, like its predecessor, is a HDRI toolset that contains a wide range of corresponding presets that produce outstanding results even without tweaking.
FurryBall is a fast real-time GPU production quality UNBIASED and BIASED final frame renderer developed by AAA studio. Offering an advance rendering techniques with direct support for Maya, 3DS Max and Cinema 4D.
Looking back on my education process, i wouldn’t take back all the sleepless nights dedicated to tutorials, design articles, and so on, as they all, along with the university i attended, shaped me into the artist i am today.
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