As media partners of animago Award – an internationally renowned competition for 3D animation and still, visual effects, visualization and VR/AR/360° – we are happy to present you the winner of the Best Still category this year, character artist Yuriy Dulich from Ukraine. In our exclusive interview, we speak about behind the scenes of his winning project, Subarctic Great Horned Owl: look into the depths, and about his approach to CGI visualizations in general.
All recent updates for the professional software and tools you need for modeling, texturing, image-based lighting and rendering of your architectural visualization projects.
Как медиа-партнеры animago Award - международного конкурса 3D-анимации, спецэффектов, визуализации и VR / AR / 360 ° - мы рады представить вам победителя этого года в номинации «Лучший кадр», художника компьютерной графики из Германии Александра Байма. В нашем эксклюзивном интервью мы говорим о работе над проектом "Альберт Эйнштейн" и в целом о подходе к компьютерной визуализации и анимации.
Pixologic released an updated version of digital sculpting software ZBrush
Pixologic announced ZBrushCore, a streamlined version of ZBrush designed for all artists and enthusiasts of both traditional and digital art.
If you ever experienced difficulties with importing and exporting files between ZBrush, Maya and 3DS Max, you would be interested to know about Styx - the script package that makes faster importing-exporting files between the programs.
The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.
My way to achieve photorealism in lights and materials is always having good references and working strictly based on them.
Learn from the real world, watch, understand the nuances and only then start on your pc and watch the monitor.
What positively surprised me is the appearance of some useful plugins and scripts that are able to make 3d-work easier
The Multi-Tile UV Bake Tool allows you to bake multi-tile texture collections in 3ds Max using common naming conventions such as MARI UDIM, Mudbox or Zbrush.
Show your projects to your friends and colleagues: professional feedback gives motivation to grow and helps to correct the mistakes.
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