Are you ready to re-start after the lockdowns? Let’s create a perfect summer with V-Ray 5, Maxwell Render 5.1, Marvelous Designer 9.5, new procedural Ivy Generator for 3ds Max and other software and plugins for CGI and arch-viz that we have collected in our digest of the recent releases.


  • Remeshing To Retopology – to remesh selected pattern and generate retopology lines along the remeshed polygon.
  • Partial Freeze – to freeze the mesh of the selected area in the pattern.
    The intensity of the freeze applied depends on the transparency of the brush.
  • New Default Avatars and Avatar Tape – to attach avatar tapes to internal or external seam/pattern lines.
  • New Export Texture Window – to configure and export textures from a project.
  • New Decal Layer Mode – It creates a new fill layer in Planar Projection mode which allows to position patterns and images more easily.
  • New Python Scripting – to write and run Python scripts and modules with Substance Painter.
  • Improved Mesh Export (with Tessellation) and Improved Automatic UV Unwrapping
  • 5 new decal materials, new Vray shader, project templates, and export presets


Based on the discontinued Ivy Generator by Thomas Luft, the new plugin by Guillermo M. Leal LLaguno works as a plugin/script combo:

  • the plugin does the actual ivy growing and generation of the meshes,
  • the maxscript part is the user interface, the Materials and the Corona scatter creation.
  • Snow and Advanced Snow nodes
  • Multi-blend for blending terrains
  • Colormap node

Full compatibility with 3ds Max 2021 as a part of 2020 development before a planned major update in the summer release.


  • Script Canvas quality of life improvements to working with node variables and math expressions.
  • Visual Studio 2019 support.
  • Asse Bundler, Management, and Processing
  • PhysX physics systems updates
  • Multiple lighting scenarios from a single render. By adding the new VRayLightMix render element, you can adjust lights interactively without rendering.
  • The new Layer compositor lets you fine-tune and finish your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
  • A library of over 500 render-ready materials including metals, glass, wood, and more.
  • Materials Presets for aluminum, chrome, glass, and more.
  • Materials Preview – New rendered material swatches show you exactly what your materials will look like.
  • New Substance Painter assistant – to create a Maxwell material from the textures generated by Substance Painter.
  • Support for coated materials and  for transparent materials in Maxwell GPU;
  • new versions of Benchwell, benchmarking tool, for both CPU and GPU


  • OpenVDB files can now be imported and rendered with the new Volume object. Files may be generated by Blender’s fluid simulation cache or even other software.
  • Powered by OpenXR, Blender now ships with the first milestone in VR support: scene inspection.
  • Cycles now supports denoising inside the Blender viewport with NVIDIA OptiX™ AI-Accelerated Denoiser as well as in final renders.
  • Cloth Sculpting – Sculpt realistic wrinkles with the new Cloth Brush. Its built-in physics solver automatically creates natural-looking folds.
  • The new Sharpen mode in Mesh Filter pinches the edges while smoothing flat surfaces automatically.
  • Rewritten from scratch, the Grease Pencil 2D animation toolset is now much faster – and much better integrated with the rest of Blender.
  • Realtime rendering improvements, updated shader nodes, modifiers, and video sequencer updates
  • New tool for baking maps and surfaces offers faster performance in a new streamlined workflow
  • New PBR materials make the interaction of light with surfaces physically accurate
  • The Weighted Normals modifier improves the shading of models by altering the vertex normals to be perpendicular to larger flat polygons
  • The Fluid loader is now exposed so that object types such as particle systems can work with the data
  • Viewport improvements:
    • Depth of field now affects the environment map
    • Vignetting scale is now the same value as defined in the camera
    • Matte/Shadows material now work in the viewport
    • Each view can now have its own exposure, white-balance and vignette settings.


  • Tapered shape strokes – Create round, wavy, and pointy shape strokes with the new parameters – Taper and Wave, and animate the strokes to create unique graphics.
  • Concentric shape repeaters – New parameters in the Offset Paths shape effect allow you to make copies of a path that radiate outward or inward enabling you to create unique background that have a retro vibe.
  • ProRes RAW import support – You can now import and edit ProRes RAW files in After Effects.
  • Collaboration on shared projects while working remotely.
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