Here comes the second part of our new series of articles devoted to the artists interviewed on 3D Architettura during the previous years. Let's see together new projects of the best CG and ArchViz artists from Portugal chosen by 3D Architettura editorial team.
This summer when all the eyes are set on Brazil for the Olympics we decided to start exactly with this country our new series of stories. Our editors are always following the artists who were interviewed on 3D Architettura and became a part of our community. In this overview we would like to show you some new projects created by the artists from Brazil and to remind you their interviews that were published on 3D Architettura.
The Salone del Mobile week in Milan was pretty busy: a lot of interesting projects, a lot of interesting people and a lot of inspiration. Coming back to the usual working routine, we decided to discuss with you one very important subject: the role of 3d for product and industrial design.
Last week in the office we talked a lot about the new meaning of the term "3D architecture" that appeared lately. Not long ago the only possible meaning of 3D was, apparently, "render", but now with growing popularity and also accessibility of 3D-printing the situation is changing.
To be honest, although I love architecture and still appreciate outstanding artworks in the traditional architecture rendering area, I focus on creating videogame art at the moment. Job wise, as already mentioned before, I work full time in the games industry for the german company Crytek, which is popular for its Crysis games and its first released title Far Cry.