The Portal for ArchViz and Rendering

Welcome to 3D Architettura, the magazine about 3D architectural visualization, rendering, and modeling – rocking online since 2012.
We offer a comprehensive range of content for professionals, students, and enthusiasts in the field of digital architecture. Whether you’re an expert or just starting out, you will find articles, exclusive interviews, and in-depth insights into techniques, tools, and innovative projects in 3D design.
Explore the latest trends in 3D rendering and modeling, In addition, you can discover the best software for creating photorealistic visualizations, animations, and immersive presentations. Our goal is to provide practical information and inspiration to enhance your workflow and elevate your projects to the next level.

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Interviews with professional 3D artists

3D architectural visualization is an essential tool for designing and presenting environments and spaces. Through exclusive interviews, we give a voice to industry professionals: this way, 3D artists, designers, and architects can share their experiences, offering practical advice and work strategies.
Discover their rendering and 3D modeling techniques, the challenges they face in projects, and the innovations transforming the industry.
On 3D Architettura, we explore the most advanced methodologies for turning ideas into impactful visual representations, since we focus on everything from conceptual models to final renderings.

I am Sina Owlia, an architect from Turkey, specializing in 3D modeling, visualization, and photorealistic rendering, with a strong focus on interior design. Over the past few years, I have worked on numerous built and executed projects, combining design skills with advanced rendering techniques to bring concepts to life.
What fascinates me most about Archviz is the possibility of giving color and shape to someone else's story, dream and thought, of course with the touch of my identity, but being able to create a visual for someone's story is always incredible.
Our goal is to make our animated video films and images evoke feelings and tell stories about the objects from which they are created.

ARE YOU A 3D ARTIST?

Do you want to share your experience in architectural visualization?
Do you want to see your story published on 3D Architettura?

We are always looking forward to meeting CG professionals from all around the world.

Rising Voices: Exploring the Journeys of Emerging Creatives

Rising Voices is the editorial series that shines a light on the next generation of 3D artists, designers, architects, and digital creatives. Through in-depth interviews, we explore the diverse paths taken by recent graduates as they step into the world of 3D graphics and beyond.
More than just a showcase of portfolios or résumés, Alumni Insights invites our readers into authentic, reflective conversations. We dive into the personal stories behind the skills: the first proud achievements, the tools that became indispensable, and the lessons learned along the way.
Each interview balances technical insight with creative vision, highlighting the relevance (or irrelevance!) of academic training in today’s professional world. Whether you’re a student, a young creative, or simply curious about the human side of 3D graphics, these stories offer inspiration, honesty, and a glimpse into the exciting futures these alumni are shaping.

Giorgia Viscardi – Finding a Personal Language Through 3D Modelling

Moving between languages, fashion design and digital tools, Giorgia Viscardi has found in 3D modelling a personal way of thinking, teaching and creating. In this conversation, she reflects on a non-linear educational path, the discipline of learning through mistakes, and how virtual modelling became not just a skill, but a method for understanding ideas, tools and herself.

Sam Donyagard — From Construction Sites to Sensory Spaces

Sam Donyagard's architectural journey began not in a classroom, but on real-world construction sites at just seventeen. Guided by early hands-on experience and a deep familial connection to architecture, Sam’s career evolved from executive leadership to a profound, emotionally driven approach to design.

Mirella Dimitrova – From Event Design to Immersive Worlds

With a background that stretches from Sofia to Scotland and Milan to Dubai, Mirella Dimitrova is a creative mind constantly in motion, shaping experiences where music, space, and storytelling meet.

DO YOU DEVELOP TOOLS FOR 3D CGI?

Are you developing a 3d software, a plugin, a digital utility or an instrument?
Do you provide services to designers and visualization artists?
We are curious about tools that make the work of 3D artists and architects easier and faster.

MORE IN ARCHITECTOOLS

V-Ray 7 Update 4: Faster Workflows and Chaos Ecosystem

Chaos has released V-Ray 7 Update 4, introducing new features for Maya, Blender, Houdini and 3ds Max. Rather than focusing on a single area, this update improves multiple stages of the production pipeline, from real-time visualization and virtual production to rendering performance and workflow automation.

Blender 5.2 LTS Update: Performance Improvements and Workflow Features

Blender 5.2 LTS is now officially available, bringing one of the largest Long-Term Support releases in recent years. As anticipated in our previous article covering Blender's 2026 roadmap, this update focuses on performance improvements, workflow refinements and a wide range of new features across nearly every area of the software.

D5 Render 3.1 Released: Real-Time Visualization for Design Process

D5 Render 3.1 introduces Interactive Presentation for live design reviews, expands D5 Lite to Revit and Rhino, and delivers new rendering and VR enhancements. The release reflects a growing shift towards real-time visualization as an integral part of the architectural design workflow.

Tools and Technologies for 3D CGI

The evolution of technology has made 3D modeling and rendering tools more accessible, therefore enhancing workflows and improving visualization quality. Our portal carefully explores the best solutions for creating realistic renderings, managing materials and lighting, and using post-production techniques to achieve professional results.
Furthermore, stay updated on the latest innovations in the industry, from new architectural visualization techniques to the most advanced tools for digital design. Discover articles, guides, and in-depth insights to improve your workflow and stay competitive in the world of 3D architecture.

Reality Capture with Recap Pro 2027

Autodesk has released Recap Pro 2027, introducing new tools designed to make reality capture data more structured and easier to integrate into BIM workflows. The update focuses on mesh classification, metadata, cloud collaboration, interoperability and AI-assisted workflows.

Gaussian Splats in 3ds Max 2027.2

Autodesk has released 3ds Max 2027.2, introducing one of the most significant updates to its point-based workflows in recent years. While the release includes only a handful of new features, it brings native support for 3D Gaussian Splats, new point editing tools and render-time instancing, opening new possibilities for architectural visualization and digital content creation.

Unity 7 Roadmap Announcement

During the Unite Seoul conference held on July 21, Unity Technologies officially revealed the roadmap for Unity 7, the next major generation of its game engine. The upcoming version focuses on performance improvements, new technologies and a more connected development ecosystem, while maintaining continuity with existing workflows. The company plans to introduce architectural improvements and new features while reducing the need for major migrations for developers. The first beta release is expected in December 2026, followed by the official launch planned for the first quarter of 2027.

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Stories of 3D Innovation

In the world of architectural visualization, every project tells a unique story. This is why at 3D Architettura, we explore these stories, highlighting creativity, innovation, and the challenges faced in the field of digital design.
Furthermore, we allow discovering how industry professionals turn their ideas into reality by bringing extraordinary spaces to life using advanced 3D modeling and rendering techniques. Through our special projects, we provide an in-depth analysis of the creative processes, technical solutions, and inspirations that are shaping the future of 3D architecture and graphics.

Virtual Cities: An Atlas & Exploration of Video Game Cities - Konstantinos Dimopoulos/Maria Kallikaki

“Virtual Cities” atlas is published

Today, November 12th,  is finally launching a book that we have awaited since 2018. "Virtual Cities" by game urbanist Konstantinos Dimopoulos offers an atlas and exploration of Video Game Cities.

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