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Photoimages serve as the basement for fixing materials and lights. Results in 3d strongly depend on the choice of references.

Artem Trishin

Country: Ukraine
Age: 24
Job: CEO of Freedes Studio
Website: http://freedesstudio.com/en/
SocialMedia: https://www.facebook.com/freedesstudio

3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

Why have you decided to work in 3d-field? When have you started? Where did you study?

I “met” 3DS Max in 2005. It was my hobby that I devoted all my free time. There were not o many tutorials and courses as there are nowadays, so one had to learn by “test’n’try” and using a basic 3DS Max book.

3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

What is your usual workflow? Which plugins and software you use? Do you make all the project yourself or delegate some parts of it?

The main advantage of our studio is the complex approach to big projects. It all starts by the project manager discussing with a client everything concerning deadlines, payments and technical details. Then art-director distributes the work between the 3d-modellers. When the models are done, we set camera views, material and lighting. We use 3ds Max + VRay and finish the post-production in Photoshop.

3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

What your consider most important in creating photo-realistic lighting and materials? Any advice for the students just starting to learn 3D?

We start our work with collecting professional photo-images, that represent the required mood. They serve as the basement for fixing all the materials and lights. I believe that in our artistic business main results are strongly dependent on the right choice of references. As for the students I can advise them one thing: be curious. Try, experiment and you will succeed.

3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

Do you have any personal know-how for creating photo-realistic vegetation and plants?

I am not sure if one can call it know-how, but we have a perfect view from our office windows – trees, bushes and grass. We just need to pay attention to the form, colors, reflection and transparency and try to re-create it digitally.

3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

What are your plans for the future? What forecasts you can make about the future of 3d-world in general?

Future plans of our studio include working with architectural 3d-animation and creating interactive maps. I think, that 3d-industry for a long time will be growing in the direction of game design and VFX.

3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d