3D Architettura - floor generator

Tag: floor generator

JUAN CANESTRI|Phrog Studio

The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

FQUATTRO

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.

THARIK MOHAMMED

Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
Ali Ihsan Degirmenci interviewed or 3D Architettura

ALI IHSAN DEGIRMENCI

You need to spend time analyzing the real world to be able to imitate it. Inspiration comes from the outside.
Pedro Antunes from Portugal interviewed for 3DArchitettura: render, 3d, CG, design, interior design, architecture

PEDRO ANTUNES

I was attracted to CG when a friend showed me the movie "The Third and the Seventh" by Alex Roman.
Alfonso Cucinelli interviewed for 3d Architettura: render, 3d, design, cg, architecture

ALFONSO CUCINELLI

First everything seems difficult, but you overcome obstacles. In this fantastic but complex field, you always learn and face challenges.
Mohamed Sabry interviewed for 3darchitettura: render, 3d, CG, design, architecture

MOHAMED SABRY

The only way to make great work is to love what you do. And to spend time to improve yourself.
Denis Krasikov, render, 3d, design, 3darchitettura

DENIS KRASIKOV

Looking back, I could be sorry that I wasted several years studying economics and was not doing something that I really had interest for. But it’s useless and so I am not sorry for anything.

FERNANDO SALCEDO

Maybe the biggest difficulty when I was starting was to achieve the correct lighting in terms of images and eliminating the flickering in frames sequences, in terms of animation.
3darchitettura, Caue Rodrigues, render, 3d

CAUE RODRIGUES

The most difficult was the fact that I did not have a computer when I started. I borrowed one from my aunt, at the time it was very good, so I did pretty well

MIMESIS

I think all our personal works give us great satisfaction, because its there where we can learn more and show our main architecture and photography references, but also our rendering and post-production techniques.

Harun Kaymaz

Most important in this industry is to work on materials, light and render settings. İf all of them are compatible we can end up with high level results.