Tag: forest pack
I encountered Architectural Visualization during my Architectural studies. Since then, I pursued my career as a CGI Artist and an architect. Full of hope and eager to grow my skills, I founded Renderus with my wife, Sanya. Here we forge our CGI style and strive to create unique architectural visualizations.
For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project.
Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
One of the most important thing is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.
I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.
iToosoft has released RailClone 2.6 with brand new features and fixes to improve speed, increase usability.
For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.
Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.
To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.
Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
I was attracted to CG when a friend showed me the movie "The Third and the Seventh" by Alex Roman.
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