To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.

Diego Reales

Country: Argentina
Age: 33
Job: DMR Digital Visualizations
Website: www.dmrdesigns.com.ar
SocialMedia: www.facebook.com/www.dmrdesigns.com.ar

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Why have you decided to work in 3d-field? When have you started? Where did you study?

I started studying as Analyst in Digital Design, this career is focused on learning 2D, 3D, web, etc. In 3D field we were supposed to focus more on VFX & characters, but once I started to work with 3D Viz I discovered my passion for architectural visualizations. I made my first renderings and got a good feedback from forums, that was really motivating to keep trying to continue learning.

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What is your usual workflow? Which plugins and software you use? Do you make all the project yourself or delegate some parts of it?

I work alone in my studio, but I have several partners in different cities/countries around the world helping me most of the times with the modelling process. I always care about “finishings” in my renderings (lighting, materials, post-production). I usually work with 3ds Max, VRay, Photoshop, forestpack, railclone, multiscatter, growfx, richdirt, after effects, Autocad, sketchup and I use several scripts as well.

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What your consider most important in creating photo-realistic lighting and materials? Any advice for the students just starting to learn 3D?

I really like and enjoy the lighting process, I love to play a lot with lighting using hdrs, vray sun, ies. I think to achieve the correct lighting in a scene, you have to know at least some basics of photography, that will help a lot in setting up the camera and white balance. And about materials most of the time I check for references and try to use the correct values for example for IOR settings, or reflection and glossines maps.
I would also recommend Corona, is really easy to use and the lighting process and final result is just amazing.

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Do you have any personal know-how for creating photo-realistic vegetation and plants?

Well… Most of the time I use library plants or cutouts, but I always try to set the materials by my own, using color correction and changing reflections.
I created some plants with growfx, it’s a great tool for modelling and animations, really easy to animate the plants, and Laubwerk is also really good.

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What are your plans for the future? What forecasts you can make about the future of 3d-world in general?

My plan is to keep growing, learning about business and 3D. My other dream is to build a big virtual freelance studio with 3D artists working around the world. I strongly think that people produce more working as freelancers than being “slaves” for 9hs a day inside an office.

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