Tag: virtual reality

VR in Architectural Visualization

In 2026, Virtual Reality (VR) is no longer an experimental technology confined to gaming or tech demonstrations. With the rise of standalone headsets, mixed reality devices, and spatial computing workflows, VR is becoming an increasingly relevant tool across architecture, simulation, training, and real-estate industries.

Real-Time Rendering in Architectural Visualization Workflows

Real-time rendering in architectural visualization is transforming the way architects and designers develop, present, and refine their projects. The workflow is evolving rapidly thanks to technologies like AI, live-link systems, and BIM. Once considered a secondary tool, real-time rendering is now a core part of the design process.

UNIGINE 2.21: Powerful Real-Time Simulation

Efficiency and precision have always been the hallmarks of UNIGINE’s 64-bit architecture. However, the latest updates marks a significant milestone in the engine's trajectory. From a revamped animation logic to groundbreaking multithreaded optimizations, this releases signals UNIGINE's transition from a specialized simulation tool to a versatile powerhouse ready for the next generation of VR and AI-driven development.
Nvidia Omniverse for design and architecture

How NVIDIA Omniverse Transforms 3D Design and Simulation

NVIDIA Omniverse 3D platform is actually much more than that - it’s a collaborative ecosystem that’s beginning to redefine how studios, architects, and manufacturers create, simulate, and iterate on complex virtual environments. Built on OpenUSD and leveraging NVIDIA’s RTX technologies, Omniverse allows teams to work with photorealistic 3D assets in real time, whether for architectural visualization, industrial simulation, or product design.
UNIGINE 2.19.1 software update

UNIGINE SDK 2.19.1 Update

UNIGINE SDK 2.19.1 update introduces significant features and improvements for developers. This new update mark an important step for real time, simulation, virtual reality, industrial visualization and immersive training with a multithreaded DX12 render that uses at its full potential the CPU, significantly increasing FPS and improving the performance of all the supported platforms.
google poly

Google Poly

Google has presented a new initiative to popularize VR and AR creation - Poly, a library of low-poly 3D objects and scenes optimized for apps.
Pico Goblin 3D Architettura

Pico Goblin all-in-one VR headset

This August Pico Interactive released an innovative all-in-one virtual reality headset, Pico Goblin. Initially, it was on sale on the USA and China markets and recently became available for the European users as well. We had an opportunity to test and to work with the Pico dev-kit and it's impressive.

Google Blocks

Google has released a new app that allows 3d modeling directly in VR.

Unity 2017

Unity Technologies has demonstrated a preview of long awaited Unity 2017 at Unite Europe 2017 in Amsterdam.

3ds Max Interactive

Autodesk has introduced virtual reality engine 3ds Max Interactive in 3ds Max 2018.1 Update

Oculus Touch

Oculus has released its Touch controller that allows sculpting and painting in VR.

Tilt Brush by Google

Google has presented Tilt Brush that lets to paint 3d space with virtual reality.