Be self-critical with your work: try to find the balance between the time spent on a project and the quality.
Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.
You need to spend time analyzing the real world to be able to imitate it. Inspiration comes from the outside.
With time we'll get even closer to reality, it will be hard to distinguish a virtual image from a photograph.
3D is just a tool, so the most important is to provide the solution for the needs of our customers.
What positively surprised me is the appearance of some useful plugins and scripts that are able to make 3d-work easier
Have a love for what you are doing, artistic vision and always be at the vanguard of CG and 3D-field
Show your projects to your friends and colleagues: professional feedback gives motivation to grow and helps to correct the mistakes.
Simply is the best: we consider the whole scene as the sum of small scenes on which we work separately.
The best advice is that you must study hard, and read a lot, and try to learn from the great masters of 3D. Everything valuable requires from you to sacrifice.
I’m self-taught, so back to those days when I started it was complicated to get some course in our country, so I didn’t know exactly where to begin, I started searching the web for tutorials or online courses and until now this is the way I learn, it’s a long learning path but it’s great, almost every day I learn something new.
The real challenge though to every architectural project on 3d field is time.
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