Exlevel released Service pack 6 for GrowFX 1.9.9, a plant modeling and animation system for 3ds Max and offers 25% discount till the end of April.
Skilled Architect and Interior Designer with over ten years of experience in architecture. My projects experience includes residential, commercial, mixed-use projects and Interior Design.
End of February Chaos Group presented V-Ray Next, Beta 2 for 3ds Max with GPU volume rendering, Nvidia denoising and many other cool new features.
Our target is to achieve photorealistic 3D visualizations for individual clients, companies, large institutions and anyone interested in the 3D industry.
I started working with CG in 2007, I've learned a lot from this work in ten years and still learning a lot every day. I'm a professional architect and a founder of DOD3dstudio since 2015. I like the art that involves this whole arch-viz world and the way it impacts on others. Every project is different to me, every one of them has a special message to deliver and so is the way I face them.
Today we continue our animago Award 2017 series of articles by introducing you the winner in Best Still nomination - 3D visualization artist Marek Denko. We talk about his way in CGI and behind the scenes of creation and development of his latest awarded project, "Her Eventual Hesitation".
Hello, my name is Jacinto Monteiro, I graduated as an architect, back in 2001, in Portugal, and started working in this profession for 6 years. In the peak of 2007/8 crisis, with my girlfriend pregnant of my only child, I decided to quit my architectural job and had a fresh start as a digital artist. High risk and drastic decision that changed my life completely, luckily for better.
End of August Autodesk has presented 3ds Max 2018.2 release with procedural spline modeling and animation tools, batch processing for some background tasks, and some other improvements.
Our names are Hugo Ferreira and Pedro Teixeira, we are an architect and product designer managing the Okdraw Studio in Portugal. We always knew each other since the young age, and when in 2012 we realized that we were both working in the 3D area but in different ways, we decided to merge our knowledge and work towards architectural and product visualization.
For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project.
I started working with CG in the 1980's when the TV station I worked at upgraded to a digital Grass Valley video switcher and Chryon Chroma-key system, we used POV-RAY and Caligari True Space.
Autodesk has introduced virtual reality engine 3ds Max Interactive in 3ds Max 2018.1 Update