I encountered Architectural Visualization during my Architectural studies. Since then, I pursued my career as a CGI Artist and an architect. Full of hope and eager to grow my skills, I founded Renderus with my wife, Sanya. Here we forge our CGI style and strive to create unique architectural visualizations.
Developers released a 1.11 update of SiNi Software plugins for 3ds Max. All plugins are now available in 3ds Max 2019. This release features bug fixes for all plugins plus the addition of new features and update.
"I started 20 years ago doing 3d environments for educational software. Then move to an engineering company making mostly very technic images to help construction. Finally, in 2007, I opened my own company, Zorg."
Render Legion released Corona Renderer 2 for 3ds Max focused on heterogeneous media and the first steps in V-Ray compatibility.
Developers of Real IES, a standalone tool for generating photometric lights, recently released their new software - Real HDR, that allows creating 32-bit HDR files to use in various rendering software for custom lighting scenarios.
Chaos Group has opened the beta for new V-Ray for Unreal Engine that allows to bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor and connects the best of real-time and ray tracing.
Skilled Architect and Interior Designer with over ten years of experience in architecture. My projects experience includes residential, commercial, mixed-use projects and Interior Design.
Chaos Group presented the end of February V-Ray Cloud beta - new cloud rendering integrated directly in V-Ray that seamlessly unlocks the speed and virtually unlimited power of the cloud.
End of February Chaos Group presented V-Ray Next, Beta 2 for 3ds Max with GPU volume rendering, Nvidia denoising and many other cool new features.
Chaos Group recently released version 1.0.7 of V-Ray Benchmark, a free stand-alone application for testing hardware rendering speed.
I started to make my first steps as a designer about 2 years ago and my passion gives me the possibilities to grow up in architectural visualization field. Now I work with Cinema4D for modeling and compositions, rendering is done with Corona Render and Vray. For the post-production, I always use Camera Raw in Photoshop that allows me to treat my renders like real photos.
Our target is to achieve photorealistic 3D visualizations for individual clients, companies, large institutions and anyone interested in the 3D industry.