As you already know, the last days of October animago Awards has announced the winners of this year. Today we would like to introduce you Stefan Larsson from Japan. His CG animation "Spatial bodies" was chosen by animago expert jury as the best Architecture Film of 2016.
V-Ray for MODO® seamlessly integrates production-proven rendering capabilities into MODO’s native workflow.
Phoenix FD is an all-in one solution for fluid dynamics integrated seamlessly into 3ds Max and optimized to render with V-Ray.
One of the most important thing is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.
SideFX released Houdini 15.5 with an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie.
You need to really enjoy what you do. ArchViz is a brilliant career but with many obstacles along the way.
My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.
For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
My way to achieve photorealism in lights and materials is always having good references and working strictly based on them.
Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.
I always try to tell a story. Could be some elements or a light hitting one spot in the scene.
Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.