Why have you decided to work in 3d-field? When have you started?
I started creating computer generated imagery when I was 14 years old and I at the age I was self-educating myself.
There was no Internet at the time, so I discovered numerous features thanks to different works I read, or simply by trying out myself the software.
At the age of 17, I did a one-year training course using Lightwave, a software I used for 7 years, but eventually, I returned back using 3dsmax.
What is your usual workflow? Which plugins and software you use? Do you make all the project yourself or delegate some parts of it?
For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project. Our workflow is rather simple, we use 3dsmax + Corona and some plugins such as Forest Pack or Rail clone. For the compositing, we use Black Magic Fusion.
What you consider most important in creating photo-realistic lighting and materials? Any advice for the students just starting to learn 3D?
I would say that the most important thing in a photorealistic rendering is the physical approach of the perspective. The image format, as well as the focal length and other adjustments, are indispensable in order to obtain a photo render.
Do you have any personal know-how for creating photo-realistic vegetation and plants?
There are many solutions nowadays…Personally, I recommend the GrowFX plugin. It enables us to produce realistic plants and above all to animate them. Even so, it’s a shame that the development of the ONYX TREE plugin was canceled… I really loved the results we used to get with it.
What are your plans for the future? What forecasts can you make about the future of 3d-world in general?
We have a lot of projects in progress and especially one particular project which we can’t wait to share with everyone – a film for a mountain resort, entirely produced with Corona Renderer.
Concerning the future of 3D in the field of architecture, the market is being divided in different technologies. With the arrival of real time, tools, as well as production processes, are multiplying. I am more than certain that this situation is temporary and that in the near future, we will have a real time Raytracing.