I encountered Architectural Visualization during my Architectural studies. Since then, I pursued my career as a CGI Artist and an architect. Full of hope and eager to grow my skills, I founded Renderus with my wife, Sanya. Here we forge our CGI style and strive to create unique architectural visualizations.
"I started 20 years ago doing 3d environments for educational software. Then move to an engineering company making mostly very technic images to help construction. Finally, in 2007, I opened my own company, Zorg."
I started to make my first steps as a designer about 2 years ago and my passion gives me the possibilities to grow up in architectural visualization field. Now I work with Cinema4D for modeling and compositions, rendering is done with Corona Render and Vray. For the post-production, I always use Camera Raw in Photoshop that allows me to treat my renders like real photos.
Our target is to achieve photorealistic 3D visualizations for individual clients, companies, large institutions and anyone interested in the 3D industry.
I started working with CG in 2007, I've learned a lot from this work in ten years and still learning a lot every day. I'm a professional architect and a founder of DOD3dstudio since 2015. I like the art that involves this whole arch-viz world and the way it impacts on others. Every project is different to me, every one of them has a special message to deliver and so is the way I face them.
Сегодня мы продолжаем серию статей об animago Award 2017 и хотим представить вам интервью с победителем в номинации Лучший Кадр - художником 3D визуализации Мареком Денко. Мы поговорим о его пути в компьютерной графике и возникновении идеи и секретах создания его знаменитого проекта "Her Eventual Hesitation".
Hello, my name is Jacinto Monteiro, I graduated as an architect, back in 2001, in Portugal, and started working in this profession for 6 years. In the peak of 2007/8 crisis, with my girlfriend pregnant of my only child, I decided to quit my architectural job and had a fresh start as a digital artist. High risk and drastic decision that changed my life completely, luckily for better.
Our names are Hugo Ferreira and Pedro Teixeira, we are an architect and product designer managing the Okdraw Studio in Portugal. We always knew each other since the young age, and when in 2012 we realized that we were both working in the 3D area but in different ways, we decided to merge our knowledge and work towards architectural and product visualization.
Algorithmic released Substance Painter 2.3 with Photoshop export.
RandomControl demonstrated a new feature of the upcoming version of ArionFX for Photoshop: Upcast, that allows to define a minimum pixel brightness threshold above which an amplification factor will be applied.
Я покончил со школой, когда был уже досаточно увлечен "максом" и рендерам и проводил по 12-14 часов в день, экспериментируя с каждой деталью. Спустя некоторое время я начал обрастать контактами с форумов, на котторых я выставлял на обсуждение свои визуализации.
Мое "секретное" оружие - VRAY2SIDEDMTL. Это классный способ создать настоящие листья на растениях и, на мой взгляд, так гораздо проще и быстрее для рендера, чем использование просвечивающих материалов.