3D Architettura - Cinema4D

Tag: Cinema4D

Francesco Barletta on 3D Architettura. Digital Architecture Magazine

Francesco Barletta

I started to make my first steps as a designer about 2 years ago and my passion gives me the possibilities to grow up in architectural visualization field. Now I work with Cinema4D for modeling and compositions, rendering is done with Corona Render and Vray. For the post-production, I always use Camera Raw in Photoshop that allows me to treat my renders like real photos.
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V-RAY for Cinema4D

V-RayforC4D 3.4 was released in December 2016. It is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.
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IRAY for CINEMA 4D

NVIDIA introduced the NVIDIA Iray Cinema 4D rendering plugin.
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REALFLOW FOR CINEMA 4D

NextLimit announced the launch of RealFlow for Cinema 4D in June.

FURRYBALL RT NEW RELEASE

End of last year AAA studio released updated FurryBall RT, fast unbiased and biased GPU renderer with realtime viewport preview.

CINEMA 4D FOR ENVIRONMENT ART

Artistic workflow and digital technology that made possible to achieve photorealism in creating fictional landscapes in famous The Martian movie.

БОРИС БОЖИЧ | Studio GRiD

Предпочитаю тратить меньше времени на настройку 3d-программ и больше на пост-обработку. Лично для меня Photoshop - это лучший инструмент для рендеринга.

SCRIPT FOR WORN EDGES IN CINEMA 4D

Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.

C4DOME-2

The C4Dome-2 plugin was specially developed for Cinema4D R15 and R16 and, like its predecessor, is a HDRI toolset that contains a wide range of corresponding presets that produce outstanding results even without tweaking.

FURRY BALL 4.8

FurryBall is a fast real-time GPU production quality UNBIASED and BIASED final frame renderer developed by AAA studio. Offering an advance rendering techniques with direct support for Maya, 3DS Max and Cinema 4D.

КЛАУДИУ ХАНГА

Оглядываясь назад, я бы ни за что не отказался от всх бессонных ночей, что я провел за тюториалами, статьями о дизайне и т.д., поскольку именно они, вместе с учебой в университете, позволили мне стать 3d-художником.
3d, architecture, 3darchitettura, render, Eddy Guzman, Studio Cero

ЭДДИ ГУЗМАН

Моя основная работа - архитектура и я глубоко верю, что проект должен начинаться на бумаге со скетчей, фиксации всех идей без анализа и рассуждений.