One of the most important things is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.

How have you decided to work in 3d-field? Where did you study?

We decided to work in this field roughly 8 years ago. After finishing architecture school we found out the imperative potential 3d has on creating architecture, how to manage the ideas through the design process and finally the value each image has in the real state market.
Our fist experience with 3d was during college and from there on we have probably done every single tutorial that exists online.

Fernando Tirado
Alejandro Samaniego

Country: Ecuador
Age: 32
Job: Arch Visualizers, founders of Square Voxel

What is your usual workflow?

Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and – the most important thing – with the feeling we want to depict.
Everything is done at the office with 3ds Max, Photoshop, Corona, Vray and plug-ins such as Forest pro, rail clone, etc.

What advice can you give to students just starting their way in CG who want to create photo-realistic lighting and materials?

Observation, understanding how the real world works, how a material is build up, maybe that’s the best advice we can give them, try to recreate what you see as close as possible.

Do you have any personal know-how for creating photo-realistic vegetation and plants?

We usually start of with a common library and then improve upon it, tweaking materials and geometry as we see fit.

What are your plans for the future? What forecasts can you make about the future of 3d-world in general?

There is no limit as to what 3d could achieve: from 3d organs to genetic engineering, its probably already happening. As for us we just want to keep improving and moving forward in this exciting field.

Square Voxel - 3D Architettura

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