Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.
Job: CAD designer, 3D modeler, Architectural draftsman
I started with 3D in 2009 before I attended the architectural drawing school here in Cartagena de Indias, Colombia. I’ve always been interested in architecture and in CG.
What is your usual workflow? Which plugins and software you use? Do you make all the project yourself or delegate some parts of it?
When it comes to designing my own project I usually draw it on paper before using AutoCAD or SketchUp.
Then I proceed to make the 3D model in SketchUp (I use AutoCAD to 3D model only when the client requests a CAD file). I also use V-Ray to render, for post-production I use Photoshop. I do everything by myself.
What your consider most important in creating photo-realistic lighting and materials? Any advice for the students just starting to learn 3D?
Having a good reference is really important. I often use photographs to try to follow the same as shown in the picture. In my opinion, light is the most important aspect of all CG projects, above modeling and texturing; it gives you the the right emotions the artist wants you to have when looking at the render; even without textures.
When I use vegetation I usually download all models.
I’m looking forward to studying architecture and photography, as well of learning a lot more about 3D modeling and CG.