Tag: corona renderer
Recently Corona Renderer 1.4 for 3dsMax was released.
I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.
For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.
Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
All secrets of Corona Renderer in exclusive interview with the founders - meet Ondřej Karlík, Adam Hotový and Jaroslav Křivánek
Corona Renderer team recently presented it's version 1.1 for 3ds Max. The news was announced on the company website together with the information about the reinforcements in the development team and opening of the new offices.
There's always a lot to improve. But in each project you need to find the balance between "quickly" and "qualitatively".
Don't be afraid of trying new software until you find what works well with your workflow and gives best results.
My advice is the following: pay attention to everything around you, think outside the box and develop your personal style.
Looking back, I could be sorry that I wasted several years studying economics and was not doing something that I really had interest for. But it’s useless and so I am not sorry for anything.
Lighting is paramount to all good photography and Arch Vis and can be the difference between an ok image and a great one. Now, for me composition and balance is something I really try and consider.