Tag: corona renderer
End of April Corona Renderer 1.6 for Autodesk 3ds Max was released.
Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
Recently Corona Renderer 1.4 for 3dsMax was released.
I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.
For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.
Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
All secrets of Corona Renderer in exclusive interview with the founders - meet Ondřej Karlík, Adam Hotový and Jaroslav Křivánek
Corona Renderer team recently presented it's version 1.1 for 3ds Max. The news was announced on the company website together with the information about the reinforcements in the development team and opening of the new offices.
There's always a lot to improve. But in each project you need to find the balance between "quickly" and "qualitatively".
Don't be afraid of trying new software until you find what works well with your workflow and gives best results.
My advice is the following: pay attention to everything around you, think outside the box and develop your personal style.