Don’t be afraid of trying new software until you find what works well with your workflow and gives best results.
3DA: Why have you decided to work in 3d-field and when have you started? Where you studied?
DR: I first discovered 3D during my last year in high school back in 2005. I immediately felt that I had found what I wanted to do. I later studied a general 3D course with Autodesk Maya. After that I tried to educate myself by reading tutorials and overall trial & error. In 2012 I started to study Digital Visualisation – Architecture & Design at Campus i12 in Eksjö for 2 years.
3DA: Which software you usually use for your projects? What has surprised you in positive and/or negative way in the software/plugins for CG during the last year?
<emDR: I usually use 3Ds Max, Corona Renderer and Photoshop. I can´t really think of anything that surprised me during the last year.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
DR: I´ve always been focused on photorealism, so I think that was and still is the most difficult for me since I always try to reach a new level of realism in every project I do. I think that you can always improve your work. Besides that I sometimes find it difficult to choose what furniture and accessories I want to use in a project, that has always been the slowest process for me.
3DA: What you can advise to the students who are just starting their way in CG?
DR: Not to be afraid of trying new software until you find software that you feel works well with your workflow and that you get the most out of. I would also advise to always try to challenge yourself, to push yourself further. If photorealism is your thing I would advise you to always look at references for everything, modelling, materials and so on.
3DA: What forecast you can make about the future of 3d-world in general?
DR: It´s hard to say, everything is evolving pretty fast. I think that photorealism will keep growing to the point where you actually can´t tell the difference between a 3D render and a real photograph.