The difficult thing is to keep up with growing visualization technology. You have to keep learning to be on top.
3DA: Why have you decided to work in 3d-field and when have you started? Where you studied?
RA: I decided to work in 3d field because it brings you closer to reality. The fact that you create what isn’t existing via a machine and give it life- make it look real and convincing – is a major factor and inspiration. I started as a 3d artist in 2005. I studied in Nigeria – University of Jos, Plateau State.
3DA: Which software you usually use for your projects?
RA: I basically use 3 softwares- sketch-up, 3dsmax and v-ray and finally photoshop for post production.
3DA: What was most difficult for you when you just started working in 3d? And what is now?
RA: Initially when I started as a 3d artist the most difficult experience was getting a powerful machine that can deliver your thoughts without hesitation. However now the most difficult thing is trying to keep up with the ever-growing technology in visualization. Most times you realize you just have to keep learning to be on top of the game.
3DA: What you can advise to the students who are just starting their way in CG?
RA: My advice would be first be humble to learn from any situation because as a 3d artist inspiration comes from every thing. Secondly, dedication, hardwork and constant renewal of your artistic and creative knowledge.
3DA: What forecast you can make about the future of 3d-world in general?
RA: CG is bridging the gap between imagination and reality. As time passes it will be difficult to differentiate between CG and the real world. Technology is driving CG to the next level.