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Tag: corona renderer

Valentinstudio: Villa

VALENTINSTUDIO

For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project.

Corona Renderer 1.6 for 3ds Max

End of April Corona Renderer 1.6 for Autodesk 3ds Max was released.

SQUARE VOXEL

Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.

CORONA RENDERER 1.4

Recently Corona Renderer 1.4 for 3dsMax was released.
3D Architettura interview: Ville Kiuru, 3d artist, Finland, rendering, visualization, ArchViz

VILLE KIURU

I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
Studio Grid at 3D Architettura. Digital Architecture Magazine

BORIS BOŽIĆ | Studio GRiD

I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.

THARIK MOHAMMED

Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.

CORONA RENDERER: BEHIND THE SCENES

All secrets of Corona Renderer in exclusive interview with the founders - meet Ondřej Karlík, Adam Hotový and Jaroslav Křivánek

CORONA RENDERER 1.1 FOR 3DS MAX

Corona Renderer team recently presented it's version 1.1 for 3ds Max. The news was announced on the company website together with the information about the reinforcements in the development team and opening of the new offices.
Viacheslav Serbov, freelance CG artist fro Ukrain interviewed on 3DArchitettura about rendering and visualization

VYACHESLAV SERBOV

There's always a lot to improve. But in each project you need to find the balance between "quickly" and "qualitatively".
Daniel Reutersward from Sweden interviewed for 3DArchitettura.com: design, render, 3d, CG, architecture

DANIEL REUTERSWARD

Don't be afraid of trying new software until you find what works well with your workflow and gives best results.