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Marko Stojkovic

Alexander Beim / LotusArt on 3D Architettura

Alexander Beim

Sandra Vasques on 3D Architettura

Sandra Vasques

Mohamed Faisal Al-Kazee: Arch Viz. Interview on 3D Architettura. Digital Architecture Magazine
Francesco Barletta on 3D Architettura. Digital Architecture Magazine

Francesco Barletta

CG Projects

Lucas Silva interview for 3D Architettura: rendering, ArchViz, CG, architecture and design.

LUCAS SILVA

You need to really enjoy what you do. ArchViz is a brilliant career but with many obstacles along the way.
3D Architettura interviews 3d artist and architect Ahmed Tallal - architectural rendering, archviz, cg, 3d, render.

AHMED TALLAL

My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

SAEED AMIRI

My way to achieve photorealism in lights and materials is always having good references and working strictly based on them.

FQUATTRO

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.
I always try to tell a story. Could be some elements or a light hitting one spot in the scene.

BASEM MOHSEN

The main components of a great render are: interesting design, good composition, balanced lighting, realistic materials and right camera angle.

MARWAN SALIBA

Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.

DIEGO REALES

To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.
Be self-critical with your work: try to find the balance between the time spent on a project and the quality.
I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.