3DA: Why have you decided to work in 3d-field and when have you started?
CH: It all began on the first year of college, when at an interior design class, the professor introduced us to 3d and showed us how it can help us in simulating the designs for our future clients. I was amazed to see how well it can simulate a real space in 3d. That was when i fell in love with it.
3DA: Describe to our readers your usual workflow
CH: My schedule is not different to the ones of other artists. It begins with defining the idea, looking for references, as many as possible. Then i sketch on paper or in 3d the layout of what i want to achieve. Then I decide if I am going to use a CAD program or if i will use a 3d software. After i finish the first stage of the model, i send it to the client, if there is one, if not, i adjust the luminosity/light, I apply the materials, make small adjustments, if necessary, i set the angles of the room and I hit render. The resulting images go through Photoshop for small colour adjustments.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
CH: For me the hardest part when i started working in 3d was finding a soft that met my expectations and that was easy to learn.
I tried Revit, Maya, 3DSMax, Sketchup and Cinema4D. I worked 3 years in Cinema4D and then i returned to 3DSMax, as it was a must for many Romanian companies, and i had to give it a second chance. It was an easy transition because i learned a lot of the basics in C4D and most rules apply to 3d softs. Now i find it the hardest to organize my time. It is very difficult not to be able to control the time dedicated for the things you love. Sometimes i wish i did not sleep at all.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
CH: Looking back on my education process, i wouldn’t take back all the sleepless nights dedicated to tutorials, design articles, and so on, as they all, along with the university i attended, shaped me into the artist i am today. I would definitely change all the hours spent doing things i did not enjoy, such as various jobs that were done in order to support myself while learning things i was passionate about. I would also change my atitude towards new things, because i always postponed them for later, for when I would be more sure of my knowledge and i would make them better, which i did, but then i could not dedicate all the time i would have wanted.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
CH: The biggest problem that i faced working on a project was during the Cinema4D phase of my carrier, when I wanted to make the exterior for a house on Lake Lugano. It was my first experience with exterior design, i had little knowledge of it and the information for Cinema4D was scarce so i watched tutorials dedicated to 3dmax exteriors and tried to convert the for Cinema4D. After many failed attempts, i succeeded. It was a long process but the result was very good and this motivates me to never give up, no matter the difficulties.
3DA: What forecast you can make about the future of 3d-world in general?
CH: 3d is a new territory for Romanian designers, but there are a few artists who approached this field and have promising results. A good example is Irinel Florescu or Eduard Caliman, who is very popular in the blogosphere for his renders. There are many 3d enthusiasts but it is not a very well paid field. The companies that need 3d do not pay very well and this descourages Romanian artists.