3DA: Why have you decided to work in 3d-field and when have you started?
DK. I started working in design absolutely by chance. First I was rendering teapots, cubes and cylinders in 3ds max, and later when my skills developed, decided to make a project of an apartment for friends. Then I got a first real client by the “word of mouth”. I was reading books about interior design and got inspiration in the works of professionals. Time by time I uploaded my works on the web-sites for designers and there once I met the guys from Nazca studio, where I work now.
3DA: Describe to our readers your usual workflow
DK. Usually I start my project with studying the drawings, defining the planning of the space and with collecting references. When the whole concept is clear, I start modelling. As software I use 3dsmax 2014, with Corona as renderer. I use different scripts and plugins quite often, the main are: RailClone, ATiles, Floorgenerator, Rappatools. The final step is the postproduction of the finished renders – and I do it with Photoshop CS5.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
DK. When I just started working in 3d, I found it most difficult to model some parts of the interiors, because I was not skilled enough. It was sort of hard to compose the scene and choose the “tasty” camera position. But everything is solved just with more experience. And probably now I am able to solve all the tasks by myself.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
DK. Looking back, I could be sorry that I wasted several years studying economics and was not doing something that I really had interest for. But it’s useless and so I am not sorry for anything. Everything is for the better, I suppose.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
DK. The biggest problems for handling the project are the obvious lack of time and short deadlines. The only solution is to be able to motivate yourself and to plan everything for not wasting time. And make a lot of coffee of course.
3DA: What forecast you can make about the future of 3d-world in general?
DK. 3D industry is constantly growing, every year it’s expanding to more and more parts of human life. The technology is changing, as well as the market’s requirements. Maybe in a several years the work of a CG artist would be completely different and it would be possible to get a quality image just with the couple of minuites work and couple of clicks of the mouse. Probably I am exaggerating, but nevertheless, to have a success in this field buying a powerful pc and having two hands and one head is not enough, you need to have a great passion and to really love your job. And then you can do everything…