Have a love for what you are doing, artistic vision and always be at the vanguard of CG and 3D-field
3DA: Why have you decided to work in 3d-field and when have you started?
MG: We are an integrated team of architects and visual designers passionate about architecture, design and digital media. That is the reason why we decided to work in the 3D-field, starting our company two years ago with the idea of opening a visualization business to expose our talent and quality work.
3DA: Which software you usually use for your projects? What has surprised you in positive and/or negative way in the software/plugins for CG during the last year?
MG: We usually use Autocad, 3DMax and V-Ray for rendering, and photoshop for post production, also in conjunction with After Effects and various custom plugins. The positive for us is the result of the images that we want according to the criterion of artistic direction and this is possible thanks to the good use of CG. The negative is the rendering time, nothing new .
3DA: What was most difficult for you when you just started working in 3D? And what is now?
MG: We did not have many difficulties in starting the business, we were always confident in what we were doing, what we want and how. Perhaps always we needed more computers as we wanted to do a quick job of rendering, yet we still want the same.
3DA: What you can advise to the students who are just starting their way in CG?
MG:The best advice we can give is to have a love for what you are doing, artistic vision and always be at the vanguard of CG and 3D-field.
3DA: What forecast you can make about the future of 3d-world in general?
MG: We have a steady growth in the 3D-field, so the most important thing is to explore different media and formats and way to interact, know and express the image represent to society and the world and give it to social use. The mission is to be the virtual architects of the new real world.