Name: David Ouro de Toledo alias David CG
Job: student and 3d Artist
Facebook page: https://www.facebook.com/davidrdarender
3DA: Why have you decided to work in 3d-field and when have you started?
David: I saw my brother always working with 3d .. but when he was 18 years old he left home, and when I was 11 years old in 2009 I started studying 3ds Max and I fell in love with it.
3DA: Describe to our readers your usual workflow
David: 3ds Max for modeling, Vray for rendering materials and illumination… Marvelous designer for clothes. About plugin and script in this moment I use Forest pack and Floor generator. I also use Zbrush sometimes for details and Speed tree for tree.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
David: What was difficult…modeling… and now it still is, but not so much. I try to be original.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
David: well… I don’t know, I’m only 15 years old and I love 3D, so all is right in this moment :)
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
David: The worst problem was not using as reference 3D pictures… I decided that just using photo reference and my imagination is enough…
3DA: What forecast you can make about the future of 3d-world in general?
David: I think 3D will never end .. It will always help people to predict what their homes will be or creating for a movie visual effects or making a videogame etc. ..
I think I’ll participate in all that :)