For an architect it’s necessary to enter the 3D-field to clarify your ideas and finalize your designs to the client.

Omar Rikabi interviewed on 3D Architettura: architecture, design, render, 3d, CG. www.3darchitettura.com

Name: Omar Rikabi
Country: Damascus, Syria
Age: 26
Job: Principal Architect
Website: en.calameo.com/read/0037658190a3b234cee8e
SocialMedia: www.facebook.com/NLDesignStudio

3DA: Why have you decided to work in 3d-field and when have you started? Where you studied?
OR: First of all, I studied in Damascus University, Faculty of Architecture.
Entering Faculty of Architecture was a kind of a dream come true, I began dreaming to become an architect since I was 7 y.o. However, I started modeling my first 3D model in 11th grade using Autocad 3D as a way to entertain myself. For being an architect it’s necessary to enter the 3D field, so you can clarify both your ideas and the final shape of your designs to the client.

Omar Rikabi interviewed on 3D Architettura: architecture, design, render, 3d, CG. www.3darchitettura.com

3DA: Which software you usually use for your projects? What has surprised you in the software/plugins for CG during the last year?
OR: To be honest, I can divide this question into two:
1- In all my academic projects I only used Sketch-up and some Photoshop for post-production. Because in the first hand, in that time I was not good at 3Ds Max at all and I considered it a waste of time program to be used in the academic projects. In the second hand, Sketch-up was really a very fast and practical 3D software especially in any academic project, where you actually do NOT have the time to make a very realistic photos as well as it’s not necessary.
2- After my graduates, I forced myself to use 3Ds max and VRay, and after a while I honestly like it and it became a program that I cannot dispense of day after day. For nowadays, most of the time I use 3Ds Max and VRay for most of my projects and I don’t think I’m going to change it in the near future.

Omar Rikabi interviewed on 3D Architettura: architecture, design, render, 3d, CG. www.3darchitettura.com

3DA: What was most difficult for you when you just started working in 3D? And what is now?
OR: In the very first times, it was hard for me to model with the right way.
But after trying and practicing on a lot projects, I was able to master the modeling section along with lighting and texturing. Regarding the difficulties now, my passion for details sometimes makes my CG to take more time, but I think it’s the tax of discrimination in some way. ;)

Omar Rikabi interviewed on 3D Architettura: architecture, design, render, 3d, CG. www.3darchitettura.com

3DA: What you can advise to the students who are just starting their way in CG?
OR: Practice, practice and a little more practice… This is the best way to master not only CG works, but also your profession.

Omar Rikabi interviewed on 3D Architettura: architecture, design, render, 3d, CG. www.3darchitettura.com

3DA: What forecast you can make about the future of 3d-world in general?
OR: 3D world future really promises easier ways for making realistic CG’s in short time. 3D world is making a great quantum leaps year after year, so maybe we have to sit and watch what this field is hiding from us.. ;)

Omar Rikabi interviewed on 3D Architettura: architecture, design, render, 3d, CG. www.3darchitettura.com

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