Be self-critical with your work: try to find the balance between the time spent on a project and the quality.

Andrei Chiritoiu

Country: Romania
Age: 22
Job: Co-Owner and 3d artist at Artroom Studio

Why have you decided to work in 3d-field? When have you started? Where did you study?

We started at the end of 2012, but Artroom Studio -the company was founded at the beginning of this year and before we worked as a freelance team. Our love for 3d visualizations started along with our love for architecture, when we realized that sometimes architectural visualizations can become as challenging as the architecture itself .Actually we are still students at “Ion Mincu” University of Architecture and Urbanism in Bucharest, but we learned computer graphics and 3d visualizations on our own, watching a lot of videos and tutorials.


What is your usual workflow? Which plugins and software you use? Do you make all the project yourself or delegate some parts of it?

We try to establish a good relationship and to maintain a good communication with our clients so we are always in touch with their requests. We never did just a visualization, so we are always involved also in the concept and design process. We usually use Autocad, Archicad, 3ds Max, Vray and Photoshop for Post-Production. We make all the projects internally and for now we don’t work with other studios, but we are always open for new collaborations.


What your consider most important in creating photo-realistic lighting and materials? Any advice for the students just starting to learn 3D?

It’s very important to keep in mind the overview of the project from the beginning, to know how it will look like and after that you will need to know clearly what to change in settings and why do you change it. Don’t be afraid to make mistakes, because learning from your mistakes it’s always a step forward and be sure that you will memorize the solution for the rest of your life. Be self critical with your work and try to find the balance between the time spent on a project and the quality.


Do you have any personal know-how for creating photo-realistic vegetation and plants?

We have a lot of exterior designs and a very important aspect about creating realistic environment and landscapes is to look at all the details, and observe the nature and the vegetation. We are trying to use only natural textures and colors . Another important aspect when we are making exterior designs is to pay attention at the type of climate of the area where the building is going to be, so we always try to study all the plants and trees and use only local vegetation in our visualizations.


What are your plans for the future? What forecasts you can make about the future of 3d-world in general?

The 3d world will keep growing and we will have to constantly improve our work. The market will be more competitive and only the best studios will manage to be successful, so be sure that we will grow our skills and we will be always in touch with software, hardware and new technologies. Other important aspect would be not to lose contact with the real world, because nature is our most powerful source of inspiration, so just open your eyes and feel the nature!


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