Name : Sasan Khatibi
Age : 21
Job : Architecture Student
Country : Iran
3DA: Why have you decided to work in 3d-field and when have you started?
SK: Well, I’ve to say about 3 years ago during my study in Architecture (B.A) I needed some way better than any other to present my Ideas , I searched a while and found amazing presentations done in 3ds max so I followed tutorials online and took some courses. But mainly it was my passion for architecture and CG which caused it not only be my work but also it my hobby. After my studies of 3ds Max I began to “Collect” info on many powerful softwares such as Vray, Revit, Rhino, Mudbox, etc… I like to learn each day!
3DA: Describe to our readers your usual workflow
SK: In the beginning I define what do I need in order to create my work? do it need to have structural details? or its just a presentation? If architecture plans and elevations are necessary, I start in Revit . If the project requires complex modeling such as parametric or organic architecture I model these parts in Rhino and grasshopper and for further modeling and texturing, lighting, environment modeling, etc I export all in 3ds Max (if the model needs some small details I use Mudbox) and render in Vray, I’d like to say that at this point some magic happens: an Idea comes to life! Then the post production is done in photoshop and/or after effects.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
SK: Achieving realistic results. If you’re trying to create something realistic you need to make little details which you didn’t even noticed before, you may think that they are not needed or no one will notice, but the trouble is that exactly these details have the most powerful impact in overall.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
SK: As for changing what I’ve done, I wish I have started earlier! I consider learning 3ds Max and Vray (definitely Vray ) the best choices I’ve ever made. I’m really glad to be able to use as much as programs as I can, because quite often I am surprised by the possibilities to get the same result faster and easier just by using another software. So I encourage everyone to learn as much as they can and not settle on just a single tool.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
SK: The biggest problem which I had and sometimes still have is the deadline… The amount of time required to deliver the project has never fully satisfied me, but the closest thing I came to solving it was to plan each part of the project ahead and stick to my schedule. So even when the time flies fast, I can keep track of what’s left for me to do and how much time its going to take.
3DA: What forecast you can make about the future of 3d-world in general?
SK: The growth of the powerful softwares and hardwares are undeniable. As for the future of 3d world its reaching the place where it would be as easy as a cake and faster than ever before and more and more magnificent, advanced and unbelievably photorealistic!