Name: Ewa Gawron
Job: architect/3d visualiser
Web site: http://www.behance.net/synchrones
3DA: Why have you decided to work in 3d-field and when have you started?
EG: I was always interested in 3d. There was something magical in creation new world, in where everything is up to you. When I worked at architectural office, I was asked to make 3d models only, after a while I was responsible for whole visual part of the projects.
3DA: Describe to our readers your usual workflow
EG: Since I am designer as well, I have to work on projects and images at the same time. We start with simple sketches, then drawings in autocad and final models in 3ds max. For renderings we use v-ray, for post production photoshop. Usually in design part of the projects work 2-3 person, for images 1-2.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
EG: At the beginning, the most difficult was optimisation of the workflow, you always have to spend time for learning how to make visualisation good and fast. Now I try to learn how to improve my skills and photographic approach.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
EG: I am glad I chose architecture studies, however I would work with 3d immediately after graduation instead of typical architectural job. Although I learned a lot designing and now is easy to understand other projects.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
EG: The biggest problem is to create original image, not to copy other 3d artists. In this case the most helpful is studying photographs of real world and trying to be like a photographer who looking for the best composition.
3DA:. What forecast you can make about the future of 3d-world in general?
EG: I think that creation of 3d world will be much easier. Anyone will be able to make renderings and animations. The question is if the all images will look the same or not.