Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.
Photoshop CC 2015 delivered new options to create bump and normal maps, and reduce the poly count of 3D models.
To obtain photorealism, remember: everything in this world has a certain imperfection: color, reflection, geometry, placement or all of them.
Due to short deadlines I prefer adding details in postproduction, I find it very fun. I really love photoshop integration.
Last Friday at the 3D Printshow in New York Adobe demonstrated three new features that will be available for 3D and 3D Printing in a future version of Photoshop CC.
Anyone can learn the software, but to be outstanding 3d-artist, I suggest to gain some sort of visual communication literacy.
With time we'll get even closer to reality, it will be hard to distinguish a virtual image from a photograph.
The difficult thing is to keep up with growing visualization technology. You have to keep learning to be on top.
Don't be afraid of trying new software until you find what works well with your workflow and gives best results.
I was attracted to CG when a friend showed me the movie "The Third and the Seventh" by Alex Roman.
Learn from the real world, watch, understand the nuances and only then start on your pc and watch the monitor.
What positively surprised me is the appearance of some useful plugins and scripts that are able to make 3d-work easier