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Tag: photoshop

3D Architettura interviews 3d artist and architect Ahmed Tallal - architectural rendering, archviz, cg, 3d, render.

AHMED TALLAL

My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.

JUAN CANESTRI|Phrog Studio

The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

SAEED AMIRI

My way to achieve photorealism in lights and materials is always having good references and working strictly based on them.

FQUATTRO

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.

OLIVIER FARRUGIA

I always try to tell a story. Could be some elements or a light hitting one spot in the scene.

MARWAN SALIBA

Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.

DIEGO REALES

To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.

BORIS BOŽIĆ | Studio GRiD

I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.

THARIK MOHAMMED

Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

ARTEM TRISHIN

Photoimages serve as the basement for fixing materials and lights. Results in 3d strongly depend on the choice of references.
Jorge Morales interviewed for 3D Architettura

JORGE MORALES

Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.