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Tag: photoshop

Omar Rikabi interviewed on 3D Architettura: architecture, design, render, 3d, CG. www.3darchitettura.com

OMAR RIKABI

For an architect it's necessary to enter the 3D-field to clarify your ideas and finalize your designs to the client.

SEBASTIAN CAINE

We focus more on artistic, than on technological aspect. When people say 'wow', no-one really cares which plugins you used.
Abdulaif Abidov interviewed for 3D Architettura: render, 3d, CG, architecture, design

ABDULATIF ABIDOV

My advice is the following: pay attention to everything around you, think outside the box and develop your personal style.
Alfonso Cucinelli interviewed for 3d Architettura: render, 3d, design, cg, architecture

ALFONSO CUCINELLI

First everything seems difficult, but you overcome obstacles. In this fantastic but complex field, you always learn and face challenges.
Mohamed Sabry interviewed for 3darchitettura: render, 3d, CG, design, architecture

MOHAMED SABRY

The only way to make great work is to love what you do. And to spend time to improve yourself.
Vadim Korotkov interviewed for 3darchitettura.com: render, 3d, design, CG, architecture

VADIM KOROTKOV

Show your projects to your friends and colleagues: professional feedback gives motivation to grow and helps to correct the mistakes.
Unit Studio interviewed on 3darchitettura: render, 3d, CG, architecture, design

UNIT STUDIO

Simply is the best: we consider the whole scene as the sum of small scenes on which we work separately.
Juan Fernando Rodríguez interviewed for 3darchitettura: CG, render, 3d, architecture, design

JUAN FERNANDO RODRIGUEZ

The best advice is that you must study hard, and read a lot, and try to learn from the great masters of 3D. Everything valuable requires from you to sacrifice.

MARK STADDON

Lighting is paramount to all good photography and Arch Vis and can be the difference between an ok image and a great one. Now, for me composition and balance is something I really try and consider.

Pragya Bindal

Now our industry is growing, people also are learning traditional skills of sketching, clay art, photography, they are developing their own concept, using new techniques of story telling

Lucas Paterlini

My workflow is simple: to do the render and then do a lot of post production in Photoshop for giving a little bit of art and beauty.

FERNANDO SALCEDO

Maybe the biggest difficulty when I was starting was to achieve the correct lighting in terms of images and eliminating the flickering in frames sequences, in terms of animation.