Autodesk has released 3ds Max 2027.2, introducing one of the most significant updates to its point-based workflows in recent years. While the release includes only a handful of new features, it brings native support for 3D Gaussian Splats, new point editing tools and render-time instancing, opening new possibilities for architectural visualization and digital content creation.

What Are Gaussian Splats?

Introduced in 2023, Gaussian Splats have quickly emerged as one of the most promising technologies for representing highly detailed 3D environments.

At first glance, the technology may resemble traditional point clouds, but the underlying approach is fundamentally different. Instead of storing simple points in space, Gaussian Splats represent a scene using millions of tiny volumetric elements, known as Gaussians. Each one stores information such as position, size, orientation, color and transparency. During rendering, these elements blend together to reconstruct surfaces with impressive realism while requiring significantly less processing than dense polygonal geometry.

The result is a lightweight representation capable of reproducing real-world environments with a high level of visual fidelity while maintaining excellent real-time performance.

Why Does It Matter for Architectural Visualization?

Architectural visualization has evolved rapidly over the past few years. Real-time rendering, AI-assisted workflows and photogrammetry have all contributed to faster and more realistic production pipelines.

Gaussian Splats represent another important step in this evolution. Instead of manually rebuilding existing locations or working with extremely dense point clouds, designers can reconstruct real environments directly from photographic scans. The technology produces highly accurate digital representations while keeping datasets considerably lighter than traditional alternatives.

This approach is particularly valuable for renovation projects, digital twins, cultural heritage preservation and large-scale urban visualization, where both realism and performance play a fundamental role.

Gaussian Splat from a 3D Scan

Native Gaussian Splats Support in 3ds Max 2027.2

One of the biggest additions in 3ds Max 2027.2 is the introduction of native support for Gaussian Splats. Users can now import assets in PLY, SPZ and LCC formats directly into the software.

More importantly, splats are no longer treated as static imported assets. Artists can now edit them using standard 3ds Max modifiers, allowing Gaussian Splats to be bent, twisted, squashed and transformed through the application’s familiar non-destructive workflow.

The update also introduces the ability to convert Gaussian Splats into Editable Point objects, making it possible to inspect and modify their attributes directly inside the software.

Integration with the existing ecosystem has also improved. ForestPack now supports Gaussian Splats as source objects for scattering, making the technology suitable for large vegetation systems and other procedural environments.

At the moment, Arnold is the only renderer with native Gaussian Splats support, providing dedicated shaders together with reflections, shadows and opacity handling.

Gaussian Splats in 3ds Max

New Point Objects

Alongside Gaussian Splats, Autodesk has expanded 3ds Max’s procedural point workflow with the new Turn To Point modifier.

This modifier allows users to convert polygons, splines, object volumes, existing vertices and surface density into procedural point objects. Artists can also control point distribution through settings such as jitter, normals, placement and color data, making the system suitable for a wide range of procedural workflows.

These additions make point-based workflows much more flexible while extending the possibilities for procedural content creation.

New Point Object

Render-Time Instancing

Another important addition is the new Point Instance modifier. The feature places scene objects as render-time instances, supporting geometry, lights and Gaussian Splats as source objects.

Because instances are generated only during rendering, artists can populate extremely dense scenes without introducing millions of polygons into the viewport. This approach reduces memory usage while improving performance in projects involving vegetation, crowds and large environmental assets.

A New Direction for Point-Based Workflows

Rather than introducing a long list of unrelated features, 3ds Max 2027.2 focuses on a technology that could significantly influence future visualization workflows.

Native Gaussian Splats support, procedural point tools and render-time instancing demonstrate Autodesk’s growing interest in point-based representations alongside traditional polygonal modeling. For architects, visualization artists and VFX professionals, these additions could simplify the process of bringing real-world environments into production while maintaining the flexibility of a modern 3D pipeline.

As Gaussian Splats continue to evolve, their integration into established software such as 3ds Max suggests that point-based workflows are becoming an increasingly important part of the future of digital visualization.

To find out more, visit the 3ds Max official site.

– article by Giorgio D’Ambrogio