On August 31st 2015 Unreal Engine developers brought to the market the release of huge update pack for the software.
This updates include hundreds different features connected to collision, particle system, archi-viz applications and many many other.
With this post we would like to start a discussion about the use of realtime "videogame" technologies for architectural animations created with Unity or Unreal Engine.
The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.