Tag: 3dsMax

Lucas Silva interview for 3D Architettura: rendering, ArchViz, CG, architecture and design.

LUCAS SILVA

You need to really enjoy what you do. ArchViz is a brilliant career but with many obstacles along the way.
3D Architettura interviews 3d artist and architect Ahmed Tallal - architectural rendering, archviz, cg, 3d, render.

AHMED TALLAL

My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.

JUAN CANESTRI|Phrog Studio

The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

SAEED AMIRI

My way to achieve photorealism in lights and materials is always having good references and working strictly based on them.

Furryball RT for Maya and Cinema 4d

End of last year AAA studio released updated FurryBall RT, fast unbiased and biased GPU renderer with realtime viewport preview.

Ana Laura Franco & Gerardo Lujano – FQuattro

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.

OLIVIER FARRUGIA

I always try to tell a story. Could be some elements or a light hitting one spot in the scene.

BASEM MOHSEN

The main components of a great render are: interesting design, good composition, balanced lighting, realistic materials and right camera angle.

REALTIME ARCH VIZ WITH BENOIT DEREAU

All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau

MARWAN SALIBA

Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.

DIEGO REALES

To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.