3DA: Why have you decided to work in 3d-field and when have you started?
GNS: I started when I was doing my architecture career about five years ago. I needed to do models of our projects and present them in 3d, and that is when I started to use and get to know SKETCHUP with the VRAY plug-in. This got me very interested in it and it started to become more of a passion.
3DA: Describe to our readers your usual workflow
GNS: First I apply the 3D model in SketchUp. I apply textures in Vray for SketchUp and then I do the post-production on Photoshop. Generally that is the process I go by.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
GNS: The most difficult part was at the beginning while I was trying to understand the lights, materials, and logic of the programs. Now the hard part is more on a personal level where I am always trying to exceed for better results and finding new innovated ways to present the projects.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
GNS: I would have like to have learned 3Ds Max earlier because now I am “struggling” to learn how to use it. I never regret the hard work, investigation, and trial and error that I have gone through. I think the best is to experiment and exchange ideas as well as information with other users.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
GNS: The greatest challenge is helping the client understand the work and effort that is behind a good render because sometimes clients don’t appreciate or don’t understand the effort put into a render.
3DA: What forecast you can make about the future of 3d-world in general?
GNS: I think each time it gets easier making good renders, and what needs to be valued is the artistic work and good taste of the artist behind the render. I think that’s what the difference is between and artist and a person making renders.