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EDITORIALS

animago AWARD NOMINEES

End of August animago independent jury announced the final nominees for this year’s animago AWARD, choosing three best works in each of the 13 animago categories. In the meanwhile today 3D Architettura would like to introduce you the projects nominated in two architecture categories.
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MAXWELL RENDER. ADVANCING THE FUTURE

3D Architettura invited Juan Cañada, Head of Maxwell Render, to speak about the past and the future of Maxwell Render and to unveil behind the scenes of this famous render engine.
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REALTIME ARCH VIZ WITH BENOIT DEREAU

All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau

YOUR ULTIMATE SOURCE OF INFORMATION
ABOUT 3D VISUALIZATIONS AND ARCHITECTURAL RENDERING

LATEST INTERVIEWS

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STEFAN LARSSON

As you already know, the last days of October animago Awards has announced the winners of this year. Today we would like to introduce you Stefan Larsson from Japan. His CG animation "Spatial bodies" was chosen by animago expert jury as the best Architecture Film of 2016.
One of the most important thing is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.

Are you a 3D-artist?
Do you want to share your experience in architectural visualization?
Do you want to see your story published on 3D Architettura?
Do you have an interesting idea for a new editorial project?

We are always looking forward to meeting CG-professionals
from different countries all around the world.

Here comes the second part of our new series of articles devoted to the artists interviewed on 3D Architettura during the previous years.  Let's see together new projects of the best CG and ArchViz artists from Portugal chosen by 3D Architettura editorial team.
This summer when all the eyes are set on Brazil for the Olympics we decided to start exactly with this country our  new series of stories.  Our editors are always following the artists who were interviewed on 3D Architettura and became a part of our community. In this overview we would like to show you some new projects created by the artists from Brazil and to remind you their interviews that were published on 3D Architettura.

Do you provide some services to designers
and visualization artists?

Are you developing a 3d software, a plugin, a digital utility
or an instrument?
Our readers are always curious to learn about new tools that make the work of a 3D-artist or an architect easier and faster.

3D Architettura interview: Ville Kiuru, 3d artist, Finland, rendering, visualization, ArchViz

VILLE KIURU

I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.
Lucas Silva interview for 3D Architettura: rendering, ArchViz, CG, architecture and design.

LUCAS SILVA

You need to really enjoy what you do. ArchViz is a brilliant career but with many obstacles along the way.

During the last years 3D Architettura has become an international community that unites 3D-visualization artists,
architects and designers.
We share interesting stories of success, inspiring renders and practical information about everything connected to architectural visualizations, both offline and realtime.

3D Architettura interviews 3d artist and architect Ahmed Tallal - architectural rendering, archviz, cg, 3d, render.

AHMED TALLAL

My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

ARCHITECTOOLS

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V-RAY 3.5 NOW IN BETA

Some of the new features of VRay 3.5 for 3ds Max include ability to add VRayScene object node to import .vrscene files in 3ds Max, NVIDIA MDL support, V-Ray GPU enhancements, and reworked lens effects.
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MORE IN ARCHITECTOOLS

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NVIDIA MENTAL RAY FOR MAYA

NVIDIA mental ray is seamlessly integrated into Autodesk Maya® and delivers all the functionality Maya users have come to rely on. Artists can now experience interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration.
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ANIMA2D on Unity

Anima2D, a popular skeletal animation software, will be available to the entire Unity developer community for free starting in January 2017
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V-RAY for Cinema4D

V-RayforC4D 3.4 was released in December 2016. It is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.
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Oculus Touch

Oculus has released its Touch controller that allows sculpting and painting in VR.
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PlantFactory

PlantFactory is an innovative 3D vegetation modeling, animation, and rendering software developed for the CG, SFX, architecture and gaming communities.
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