EDITORIALS

unreal engine vs unity engine

REALTIME TECHNOLOGY FOR 3D-VISUALIZATIONS

With this post we would like to start a discussion about the use of realtime "videogame" technologies for architectural animations created with Unity or Unreal Engine.
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MAXWELL RENDER. ADVANCING THE FUTURE

3D Architettura invited Juan Cañada, Head of Maxwell Render, to speak about the past and the future of Maxwell Render and to unveil behind the scenes of this famous render engine.
3d, architecture, 3darchitettura, product design, prototype, Fuorisalone, Alessandro Carpentiero

FROM RENDER TO PROTOTYPE

The Salone del Mobile week in Milan was pretty busy: a lot of interesting projects, a lot of interesting people and a lot of inspiration. Coming back to the usual working routine, we decided to discuss with you one very important subject: the role of 3d for product and industrial design.

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ABOUT 3D VISUALIZATIONS AND ARCHITECTURAL RENDERING

LATEST INTERVIEWS

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Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
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STEFAN LARSSON

As you already know, the last days of October animago Awards has announced the winners of this year. Today we would like to introduce you Stefan Larsson from Japan. His CG animation "Spatial bodies" was chosen by animago expert jury as the best Architecture Film of 2016.

Are you a 3D-artist?
Do you want to share your experience in architectural visualization?
Do you want to see your story published on 3D Architettura?
Do you have an interesting idea for a new editorial project?

We are always looking forward to meeting CG-professionals
from different countries all around the world.

One of the most important thing is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.
Here comes the second part of our new series of articles devoted to the artists interviewed on 3D Architettura during the previous years.  Let's see together new projects of the best CG and ArchViz artists from Portugal chosen by 3D Architettura editorial team.

Do you provide some services to designers
and visualization artists?

Are you developing a 3d software, a plugin, a digital utility
or an instrument?
Our readers are always curious to learn about new tools that make the work of a 3D-artist or an architect easier and faster.

This summer when all the eyes are set on Brazil for the Olympics we decided to start exactly with this country our  new series of stories.  Our editors are always following the artists who were interviewed on 3D Architettura and became a part of our community. In this overview we would like to show you some new projects created by the artists from Brazil and to remind you their interviews that were published on 3D Architettura.
3D Architettura interview: Ville Kiuru, 3d artist, Finland, rendering, visualization, ArchViz

VILLE KIURU

I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.

During the last years 3D Architettura has become an international community that unites 3D-visualization artists,
architects and designers.
We share interesting stories of success, inspiring renders and practical information about everything connected to architectural visualizations, both offline and realtime.

Lucas Silva interview for 3D Architettura: rendering, ArchViz, CG, architecture and design.

LUCAS SILVA

You need to really enjoy what you do. ArchViz is a brilliant career but with many obstacles along the way.
3D Architettura interviews 3d artist and architect Ahmed Tallal - architectural rendering, archviz, cg, 3d, render.

AHMED TALLAL

My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.

ARCHITECTOOLS

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MAXWELL RENDER 4.1

Next Limit has presented Maxwell Render 4.1 with a lot of new features

MORE IN ARCHITECTOOLS

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REALFLOW 10.1

Next Limit has released in May RealFlow 10.1 with workflow enhancements, brand new materials for our Dyverso Multi-physics solver, improved stability and various bug fixes.
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Corona Renderer 1.6 for 3ds Max

End of April Corona Renderer 1.6 for Autodesk 3ds Max was released.
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Meshmixer 3.2 released

Autodesk Research announce a release of Meshmixer 3.2 - a free software for Windows and Mac OS for working with triangle meshes.

thinkingParticles version 6 Subscription Drop 5 released

Cebas Visual Technology Inc. announced the release of thinkingParticles version 6 Subscription Drop 5 with new workflow and production tools.

What’s new in 3ds Max 2018?

Autodesk has released 3dsMax 2018 from the mid-april with modeling, animation, rendering and workflow updates
3darcshop

NEW ON ARCHITECTOOLS

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MAXWELL RENDER 4.1

Next Limit has presented Maxwell Render 4.1 with a lot of new features

Are you a 3D-artist?
Do you want to see your story published on 3D Architettura?

NEW INTERVIEW

SQUARE VOXEL

Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.

Do you provide services to designers
and 3D-artists?

Are you developing a 3d software, a plugin, a digital utility
or an instrument?

EDITORIALS

3D printing for 3D architecture

Last week in the office we talked a lot about the new meaning of the term "3D architecture" that appeared lately. Not long ago the only possible meaning of 3D was, apparently, "render", but now with growing popularity and also accessibility of 3D-printing the situation is changing.

During the last years 3D Architettura has become an international community that unites 3D-visualization artists, architects and designers.

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