EDITORIALS

3D printing for 3D architecture

Last week in the office we talked a lot about the new meaning of the term "3D architecture" that appeared lately. Not long ago the only possible meaning of 3D was, apparently, "render", but now with growing popularity and also accessibility of 3D-printing the situation is changing.
3d, architecture, 3darchitettura, product design, prototype, Fuorisalone, Alessandro Carpentiero

FROM RENDER TO PROTOTYPE

The Salone del Mobile week in Milan was pretty busy: a lot of interesting projects, a lot of interesting people and a lot of inspiration. Coming back to the usual working routine, we decided to discuss with you one very important subject: the role of 3d for product and industrial design.
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REALTIME ARCH VIZ WITH BENOIT DEREAU

All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau

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ABOUT 3D VISUALIZATIONS AND ARCHITECTURAL RENDERING

LATEST INTERVIEWS

SQUARE VOXEL

Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
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STEFAN LARSSON

As you already know, the last days of October animago Awards has announced the winners of this year. Today we would like to introduce you Stefan Larsson from Japan. His CG animation "Spatial bodies" was chosen by animago expert jury as the best Architecture Film of 2016.

Are you a 3D-artist?
Do you want to share your experience in architectural visualization?
Do you want to see your story published on 3D Architettura?
Do you have an interesting idea for a new editorial project?

We are always looking forward to meeting CG-professionals
from different countries all around the world.

One of the most important thing is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.
Here comes the second part of our new series of articles devoted to the artists interviewed on 3D Architettura during the previous years.  Let's see together new projects of the best CG and ArchViz artists from Portugal chosen by 3D Architettura editorial team.

Do you provide some services to designers
and visualization artists?

Are you developing a 3d software, a plugin, a digital utility
or an instrument?
Our readers are always curious to learn about new tools that make the work of a 3D-artist or an architect easier and faster.

This summer when all the eyes are set on Brazil for the Olympics we decided to start exactly with this country our  new series of stories.  Our editors are always following the artists who were interviewed on 3D Architettura and became a part of our community. In this overview we would like to show you some new projects created by the artists from Brazil and to remind you their interviews that were published on 3D Architettura.
3D Architettura interview: Ville Kiuru, 3d artist, Finland, rendering, visualization, ArchViz

VILLE KIURU

I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.

During the last years 3D Architettura has become an international community that unites 3D-visualization artists,
architects and designers.
We share interesting stories of success, inspiring renders and practical information about everything connected to architectural visualizations, both offline and realtime.

Lucas Silva interview for 3D Architettura: rendering, ArchViz, CG, architecture and design.

LUCAS SILVA

You need to really enjoy what you do. ArchViz is a brilliant career but with many obstacles along the way.
3D Architettura interviews 3d artist and architect Ahmed Tallal - architectural rendering, archviz, cg, 3d, render.

AHMED TALLAL

My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.

ARCHITECTOOLS

TEXTILE COLLECTION BY SUBSTANCE SOURCE

Substance Source hit 1000 materials on by adding 150 scan-based materials to their Textile Collection.

MORE IN ARCHITECTOOLS

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XPERIA TOUCH PROJECTOR

Sony presents Xperia Touch - a portable projector power by Android that transforms a wall or table into an interactive touch-screen.
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3DS Max 2018: good bye Mental Ray, hello Arnold

With the release of 3ds Max 2018® software scheduled on April 12, 2017, Autodesk will no longer include NVIDIA’s Mental Ray as part of 3ds Max. Instead the company offers access to the Arnold renderer developed by Solid Angle that was purchased by Autodesk in 2016.
real-ies-image-350
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V-RAY 3.5 FOR NUKE

V-Ray 3.5 is now compatible with NUKE 10.5 and adds powerful new features.
animago award 2017

animago Award 2017: call for entries

animago Award invites creative professionals and young talents from all over the world to submit their work in the fields of 3D ANIMATION & STILLS, VISUAL EFFECTS and VISUALIZATION. Participation is free and projects can be sent in until 31 May 2017.
Techtextil Student Competition 2017

Techtextil Contest 2017

Till 26 February 2017 students and young professionals in design, architecture and engineering can register for 14th Techtextil Contest ‘Textile Structures for New Building 2017’ and win € 8,000.
3darcshop

NEW ON ARCHITECTOOLS

TEXTILE COLLECTION BY SUBSTANCE SOURCE

Substance Source hit 1000 materials on by adding 150 scan-based materials to their Textile Collection.

Are you a 3D-artist?
Do you want to see your story published on 3D Architettura?

NEW INTERVIEW

SQUARE VOXEL

Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.

Do you provide services to designers
and 3D-artists?

Are you developing a 3d software, a plugin, a digital utility
or an instrument?

EDITORIALS

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MAXWELL RENDER. ADVANCING THE FUTURE

3D Architettura invited Juan Cañada, Head of Maxwell Render, to speak about the past and the future of Maxwell Render and to unveil behind the scenes of this famous render engine.

During the last years 3D Architettura has become an international community that unites 3D-visualization artists, architects and designers.

3darcshop