Yuriy Dulich
As media partners of animago Award – an internationally renowned competition for 3D animation and still, visual effects, visualization and VR/AR/360° – we are happy to present you the winner of the Best Still category this year, character artist Yuriy Dulich from Ukraine. In our exclusive interview, we speak about behind the scenes of his winning project, Subarctic Great Horned Owl: look into the depths, and about his approach to CGI visualizations in general.
CORONA RENDERER: BEHIND THE SCENES
All secrets of Corona Renderer in exclusive interview with the founders - meet Ondřej Karlík, Adam Hotový and Jaroslav Křivánek
REALTIME TECHNOLOGY FOR 3D-VISUALIZATIONS
With this post we would like to start a discussion about the use of realtime "videogame" technologies for architectural animations created with Unity or Unreal Engine.
Konstantinos Dimopoulos about Virtual Architecture and Urbanism
Game urbanist Konstantinos Dimopoulos from Athens, Greece, is working on an ambitious project - Virtual Cities: An Atlas & Exploration of Video Game Cities - a 200 pages book rich with maps, illustrations and analysis of cities in video games. We invited Konstantinos to speak about virtual cities, real architecture, art, science and current trends of the digital world.
MAXWELL RENDER. ADVANCING THE FUTURE
3D Architettura invited Juan Cañada, Head of Maxwell Render, to speak about the past and the future of Maxwell Render and to unveil behind the scenes of this famous render engine.
REALTIME ARCH VIZ WITH BENOIT DEREAU
All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau
Alexander Beim
As media partners of animago Award - an internationally renowned competition for 3D animation and still, visual effects, visualization and VR/AR/360° - we are happy to present you the winner of the Best Still category this year, CG artist Alexander Beim from Germany. In our exclusive interview, we speak about behind the scenes of his winning project, Albert Einstein, and about his approach to computer visualizations and animations in general.
“Virtual Cities” atlas is published
Today, November 12th, is finally launching a book that we have awaited since 2018. "Virtual Cities" by game urbanist Konstantinos Dimopoulos offers an atlas and exploration of Video Game Cities.
Our first year together
The end of the year is obviously coming. We are officially on holiday, preparing presents, dinners and parties, but I would like to take the opportunity to relax and have few moments to write directly in this site for the first time.
Two years of 3DArchitettura.com
Our office is finally closed for Christmas vacation, we are sitting under the sparkling Christmas tree, drinking glühwein and looking back on this year. It was not an easiest one for sure, but it was definitely a challenging and exciting one.
3D printing for 3D architecture
Last week in the office we talked a lot about the new meaning of the term "3D architecture" that appeared lately. Not long ago the only possible meaning of 3D was, apparently, "render", but now with growing popularity and also accessibility of 3D-printing the situation is changing.
3D ARCHITETTURA VIDEOS
3D Architettura team is working on delivering to you information in different formats. That's why besides traditional interviews and analytical features we have this Video section. Here you can see all the videos done by our team, covering various subjects.





























