End of last year AAA studio released updated FurryBall RT, fast unbiased and biased GPU renderer with realtime viewport preview.
Artistic workflow and digital technology that made possible to achieve photorealism in creating fictional landscapes in famous The Martian movie.
On October 10, 2015 developers of the UNIGINE game engine announced the release of it's version 2.0 with major improvements.
On October 5, 2015 Maxwell Render team released its updated version 3.2 that has demonstrated significant improvements in various areas.
Recently the new edition v1.5 of Thea Render was presented. New features introduced are mostly related to the material system.
Real IES is the new utility software for creating .ies photometric files. Using sliders one can increase or decrease intensity of a light cone at various angles.
Skatter is the new extension plugin for Sketchup that allows creating of photorealistic vegetation. The plugin is still under development in the beta stage and is promised to be available on the market this autumn.
On August 31st 2015 Unreal Engine developers brought to the market the release of huge update pack for the software. This updates include hundreds different features connected to collision, particle system, archi-viz applications and many many other.
Twilight Render team recently announced the new release of their plugin for photorealistic (biased and unbiased) rendering in Sketch Up.
At the very beginning of the development, Lumion dev-team introduced the software as an easy and affordable tool to do things traditionally seen as difficult, laborious or impossible.
Corona Renderer team recently presented it's version 1.1 for 3ds Max. The news was announced on the company website together with the information about the reinforcements in the development team and opening of the new offices.
Photoshop CC 2015 delivered new options to create bump and normal maps, and reduce the poly count of 3D models.