Tag: Vray

MARWAN SALIBA

Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.

DIEGO REALES

To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.

ANDREI CHIRITOIU | Artroom Studio

Be self-critical with your work: try to find the balance between the time spent on a project and the quality.
Studio Grid at 3D Architettura. Digital Architecture Magazine

BORIS BOŽIĆ | Studio GRiD

I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.

THARIK MOHAMMED

Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

ARTEM TRISHIN

Photoimages serve as the basement for fixing materials and lights. Results in 3d strongly depend on the choice of references.
Jorge Morales interviewed for 3D Architettura

JORGE MORALES

Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.
Ali Ihsan Degirmenci interviewed or 3D Architettura

ALI IHSAN DEGIRMENCI

You need to spend time analyzing the real world to be able to imitate it. Inspiration comes from the outside.
OKDRAW studio interview for 3D Architettura

HUGO FERREIRA & PEDRO TEIXEIRA

To obtain photorealism, remember: everything in this world has a certain imperfection: color, reflection, geometry, placement or all of them.
András Káldos , CEO at Brick Visual, Hungary, spoke to 3DArchitettura about artistic architectural visualizations and keeping up with technological progress

ANDRAS KALDOS (BRICK VISUAL)

Anyone can learn the software, but to be outstanding 3d-artist, I suggest to gain some sort of visual communication literacy.
Christhian Retana interview for 3dArchitettura

CRISTHIAN RETANA

With time we'll get even closer to reality, it will be hard to distinguish a virtual image from a photograph.
Hector Martinez Garcia, CG artist from Mexico, interview on 3darchitettura.com

HECTOR MARTINEZ GARCIA

3D is just a tool, so the most important is to provide the solution for the needs of our customers.