today-is-a-good-day

Tag: photoshop

SUBSTANCE PAINTER 2.3

Algorithmic released Substance Painter 2.3 with Photoshop export.

ArionFX for Photoshop: Upcast

RandomControl demonstrated a new feature of the upcoming version of ArionFX for Photoshop: Upcast, that allows to define a minimum pixel brightness threshold above which an amplification factor will be applied.
3D Architettura interview: Ville Kiuru, 3d artist, Finland, rendering, visualization, ArchViz

VILLE KIURU

I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.
3D Architettura interviews 3d artist and architect Ahmed Tallal - architectural rendering, archviz, cg, 3d, render.

AHMED TALLAL

My "secret" tool is Vray2SidedMtl. It's a cool way to create realistic leaves for vegetation and, in my opinion, it's better and also faster for rendering than using translucence map.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.

JUAN CANESTRI|Phrog Studio

The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

SAEED AMIRI

My way to achieve photorealism in lights and materials is always having good references and working strictly based on them.

FQUATTRO

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.

OLIVIER FARRUGIA

I always try to tell a story. Could be some elements or a light hitting one spot in the scene.

MARWAN SALIBA

Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.

DIEGO REALES

To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.
Studio Grid at 3D Architettura. Digital Architecture Magazine

BORIS BOŽIĆ | Studio GRiD

I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.