The main components of a great render are: interesting design, good composition, balanced lighting, realistic materials and right camera angle.
ABOUT CG EDUCATION
Of course, being architectural student was one of the initial reasons to work in 3d-field. After one year of studying architecture I understood that I have more interest in Architectural visualization and photography, so it became my career. I got even stronger motivation, when I met great 3d artists , working in my country, like Muhammad Taher, Amir Wahid, Karim Mousa and Mahmoud Keshta. They gave me inspiration to do my best, especially Muhammad Taher – I started to learn vray in his academy and became a part of his team, which was a turning point for me. I have started to learn 3d when I was in first year of architecture college and now I’m on my way to finish my studies in the university.
ABOUT THE WORKFLOW FOR 3D PROJECTS
I don’t have any specific workflow. When I start to work, I collect some references of materials and lighting. I like to spend my time working in my 3d software and the most exciting part is lighting and shading. I think it’s the most important thing to make great images. And of course an initial creative idea usually controls everything else. I use 3ds Max, VRay, Photoshop and Lightroom, plus some scripts for 3ds Max, like Railclone, floor generator, multi scatter, Marvelous Designer, etc. Usually I do all work stages by myself, but working as team is very useful especially when my boss shares some of his tricks with us.
ABOUT PHOTOREALISTIC RENDERS
The main components of a great render are: interesting design, good composition, balanced lighting, realistic materials and right camera angle. So I can just advice to make the images as a photographer, to collect huge reference libraries of materials and textures and to share your knowledge with your friends, to ask their feedback and opinions of what can be improved in your work as a cg artist.
ABOUT CREATING VEGETATION
In Egypt there are lots of green lands with trees and different sorts of plants – one just needs to look at them and later recreate them using some plugins for 3ds Max.
ABOUT PLANS FOR THE FUTURE
As Marek Denko once said, “the plan is no plan at all”. I just hope to keep growing and I think my next step would be to work in animation projects. And of course I hope to keep in touch with best artists and architects all over the world to share our knowledge and information.