3DA: Why have you decided to work in 3d-field and when have you started?
TSP: I am an artist trained in architecture and I have my spatial awareness and dexterity, but never liked that thing to make a drawing on paper and having to always hit first, (particularly my work with physical media are not very clean) when we use the computer can always trim the edges and tunings always happen. Everything can be redesigned and saved. I started when I got my first computer when I was 16 had – mid-1994, my first 3d program was the corel draw which at the time had a specific program for editing 3D. After college I learned to use 3d max and archicad, using self-taught process. When I made my final graduation project, I knew very little about setting render. I’m actually an artist of clean hands.
3DA: Describe to our readers your usual workflow
TSP: My wife and I work together when we develop a work. I do modeling and 3d and she plays the part of consulting the specifications of furniture, colors, materials and things like that. Working together the routine has its own flavor, our brand is the Integrated teamwork. I model the building in REVIT Architecture – or 3ds Max, export to 3ds Max, and render it with V-ray and finalize the image in Photoshop, sometimes I use Zbrush, Mudbox, Marvelous designer, Nuke and After effects.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
TSP: Decidedly programming language (especially applied to 3d) is not my best skill, this is something that I would really like to understand better, since I got a computer the first time, and will always be an eternal battle to understand the principles of logic programming
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
TSP: Sure. I would to have devoted myself to the studies of 3d. Today I dedicate all the time to studying everything that exists on the subject of 3d, any new program, plugin, work mode, it is always good to be aware of any new.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
TSP: I need to mount an image in 3d based on a photo of the real environment, the curvatures generated by the lens. Always it is extremely difficult to tune adjustment of 3d modeled on real image. I solved it by learning how to deal with a real camera and used it in the virtual world.
3DA: What forecast you can make about the future of 3d-world in general?
TSP: I believe that the display mode of play video games will be evolving more and more with the glasses that make interactive integration to the real environment, the virtual visualizations of more interactive and dynamic spaces and as the next step we will have our models as holograms.