Tag: Mental Ray
Starting from 20 November 2017 NVIDIA will no longer offer new subscriptions to the Mental Ray plugins for Maya and 3ds Max, as well as Mental Ray Standalone.
With the release of 3ds Max 2018® software scheduled on April 12, 2017, Autodesk will no longer include NVIDIA’s Mental Ray as part of 3ds Max. Instead the company offers access to the Arnold renderer developed by Solid Angle that was purchased by Autodesk in 2016.
NVIDIA mental ray is seamlessly integrated into Autodesk Maya® and delivers all the functionality Maya users have come to rely on. Artists can now experience interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration.
MentalCore allows you easily solve many rendering problems such as Ambient Occlusion transparency. The MentalCore environment shader allows you to...
The only way to make great work is to love what you do. And to spend time to improve yourself.
Lighting is paramount to all good photography and Arch Vis and can be the difference between an ok image and a great one. Now, for me composition and balance is something I really try and consider.
The reason for deciding to work in this area was basically because I love how a project comes to life in 3D. I like all 3D areas, from games to Arch-Viz to VFX but am specializing in Arch-Viz.
When I gonna create something new I keep away from common things, or other 3D artworks 'cause it can make me copy others' ideas and I really hate this things. So I kind like to travel, go to bars with my friends, talk about other stuffs, cause I know it will gives me good ideas, take photos helps too.