Tag: Maya

Maya 2018

Autodesk has released Maya 2018 with major workflow improvements and new features.
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NVIDIA MENTAL RAY FOR MAYA

NVIDIA mental ray is seamlessly integrated into Autodesk Maya® and delivers all the functionality Maya users have come to rely on. Artists can now experience interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration.
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MaxToMaya v1.1

MaxToMaya is a plugin to transfer 3DsMax current scene to Maya with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.
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STYX: IMPORT-EXPORT TOOL

If you ever experienced difficulties with importing and exporting files between ZBrush, Maya and 3DS Max, you would be interested to know about Styx - the script package that makes faster importing-exporting files between the programs.

FURRYBALL RT NEW RELEASE

End of last year AAA studio released updated FurryBall RT, fast unbiased and biased GPU renderer with realtime viewport preview.
Daniel Reutersward from Sweden interviewed for 3DArchitettura.com: design, render, 3d, CG, architecture

DANIEL REUTERSWARD

Don't be afraid of trying new software until you find what works well with your workflow and gives best results.
core environment mental ray maya

CORECG OPTIMIZE MAYA AND MENTAL RAY WORKFLOW

MentalCore allows you easily solve many rendering problems such as Ambient Occlusion transparency. The MentalCore environment shader allows you to...

FURRY BALL 4.8

FurryBall is a fast real-time GPU production quality UNBIASED and BIASED final frame renderer developed by AAA studio. Offering an advance...

Pragya Bindal

Now our industry is growing, people also are learning traditional skills of sketching, clay art, photography, they are developing their own concept, using new techniques of story telling

Alexander Lysak

Every project I start with collecting information: drawings, textures, photos etc. Professional architecture photos help to understand the atmosphere - to play with light and shadow and to create realistic details of the environment.

THIAGO LIMA

When I gonna create something new I keep away from common things, or other 3D artworks 'cause it can make me copy others' ideas and I really hate this things. So I kind like to travel, go to bars with my friends, talk about other stuffs, cause I know it will gives me good ideas, take photos helps too.

Charles Guerton

I am always frustrated when I finish a work, never really completely satisfied with the final result but I love when great artists look at my work and comment, it feels that somehow I managed to reach their attention.